Job Classes

Understanding the class system is essential for building an effective party in Vandal Hearts.

Table of contents

  1. Class System Overview
    1. Advancement Levels
  2. Class Paths
    1. Knight Line (Physical Melee)
    2. Archer Line (Physical Ranged)
    3. Mage Line (Offensive Magic)
    4. Healer Line (Support Magic)
    5. Hero Line (Unique)
  3. Class Ratings & Analysis
    1. Top Tier Classes
      1. Mage (Sorceror → Enchanter) - 10/10
      2. Vandalier (Ash Only) - 10/10
      3. Priest (Bishop → Archbishop) - 9/10
    2. High Tier Classes
      1. Archer (Bowman → Sniper) - 8/10
      2. Airman (Hawknight → Sky Lord) - 7/10
    3. Mid Tier Classes
      1. Knight (Swordsman → Duelist) - 6/10
      2. Monk/Ninja - 5/10
    4. Bottom Tier Classes
      1. Armor (Guardsman → Dragoon) - 1/10
  4. Class Distribution Strategy
    1. Optimal Party Composition
    2. Character Assignment Examples
  5. Rock-Paper-Scissors System
  6. Next Steps

Class System Overview

Vandal Hearts features a branching class advancement system. Most characters start as basic classes (Soldier, Archer, Mage, or Healer) and can advance at Level 10 and Level 20 by visiting a Dojo in any town.

Advancement Levels

Level Advancement Notes
10 First Advancement Choose your path (branching point for some classes)
20 Second Advancement Final class evolution
20+ Multiple Advancements Can advance multiple times if you have accumulated levels

When a character advances, they automatically receive equipment appropriate for their new class!


Class Paths

Knight Line (Physical Melee)

        Soldier (Starting)
              ↓
      ┌───────┴───────┐
      ↓               ↓
  Swordsman      Guardsman
  (Level 10)     (Level 10)
      ↓               ↓
   Duelist        Dragoon
  (Level 20)     (Level 20)

Available to: Clint, Grog, Dolan Rating: Swordsman/Duelist path: 6/10 | Guardsman/Dragoon path: 1/10 Recommendation: Always choose Swordsman → Duelist

Archer Line (Physical Ranged)

        Archer (Starting)
              ↓
      ┌───────┴───────┐
      ↓               ↓
   Bowman         Hawknight
  (Level 10)     (Level 10)
      ↓               ↓
   Sniper          Sky Lord
  (Level 20)     (Level 20)

Available to: Diego, Kira, Amon, Darius Rating: Bowman/Sniper: 8/10 | Hawknight/Sky Lord: 7/10 Recommendation: Both paths are excellent; choose based on party needs

Mage Line (Offensive Magic)

        Mage (Starting)
              ↓
      ┌───────┴───────┐
      ↓               ↓
  Sorceror          Monk
  (Level 10)     (Level 10)
      ↓               ↓
  Enchanter         Ninja
  (Level 20)     (Level 20)

Available to: Eleni, Zohar Rating: Sorceror/Enchanter: 10/10 | Monk/Ninja: 5/10 Recommendation: Always choose Sorceror → Enchanter

Healer Line (Support Magic)

        Healer (Starting)
              ↓
      ┌───────┴───────┐
      ↓               ↓
   Bishop            Monk
  (Level 10)     (Level 10)
      ↓               ↓
 Archbishop         Ninja
  (Level 20)     (Level 20)

Available to: Huxley, Sara Rating: Bishop/Archbishop: 9/10 | Monk/Ninja: 5/10 Recommendation: Always choose Bishop → Archbishop

Hero Line (Unique)

    Hero (Starting - Ash Only)
           ↓
      Champion (Level 10)
           ↓
      Paragon (Level 20)
           ↓
    Vandalier (Requires all 6 Prisms)

Available to: Ash Lambert only Rating: Hero/Champion/Paragon: 8/10 | Vandalier: 10/10 Requirement: Complete all Trials of Toroah


Class Ratings & Analysis

Top Tier Classes

Mage (Sorceror → Enchanter) - 10/10

Why it’s the best:

  • Phase Shift spell makes other classes obsolete
  • Salamander ends battles before they start
  • Huge range and area of effect
  • High damage against all enemy types

“With the sole exception of the Vandalier, this is far and wide, the strongest class in the entire game.” - Jeff Chan

Vandalier (Ash Only) - 10/10

Why it’s ultimate:

  • Access to EVERY spell in the game
  • Exclusive equipment (best stats)
  • Plasma Wave hits all enemies simultaneously
  • Life Orb restores full HP/MP for free

Priest (Bishop → Archbishop) - 9/10

Why it’s essential:

  • Cannot revive characters during battle - healing is crucial
  • Attack and defense buff spells
  • Powerful attack magic (not as strong as Mage, but still good)
  • Long range keeps them safe

High Tier Classes

Archer (Bowman → Sniper) - 8/10

Strengths:

  • Long-range attacks without counterattacks
  • Excellent against flying enemies and mages
  • Can soften enemies for melee to finish
  • Consistent damage

Airman (Hawknight → Sky Lord) - 7/10

Strengths:

  • Excellent mobility (ignore terrain)
  • Strong attackers vs ground units
  • Not hindered by obstacles or water

Weakness:

  • Extremely vulnerable to arrows (can die in one hit)

Mid Tier Classes

Knight (Swordsman → Duelist) - 6/10

Role: Standard physical fighter

  • Strong attack and defense
  • Good range
  • Reliable but unremarkable

Keep Knights on this path; don’t advance to Guardsman!

Monk/Ninja - 5/10

Why it’s mediocre:

  • Decent mix of fighting and healing
  • Never excels at either role
  • Requires giving up better classes (Mage or Priest)

Bottom Tier Classes

Armor (Guardsman → Dragoon) - 1/10

Why it’s the worst:

  • Pathetically slow movement
  • Battle ends before they engage
  • Vulnerable to mages despite high defense
  • Wastes turns trying to reach combat

“This is, in my opinion, the worse class in the entire game.” - Jeff Chan

Multiple FAQ authors unanimously agree: Never advance to this class path!


Class Distribution Strategy

Optimal Party Composition

Based on consolidated FAQ recommendations:

┌─────────────────────────────────────┐
│ Recommended Party (12 Characters)   │
├─────────────────────────────────────┤
│ 1  × Hero (Ash - required)          │
│ 2  × Mage (Sorceror → Enchanter)    │
│ 2  × Priest (Bishop → Archbishop)   │
│ 3-4 × Archer (Bowman → Sniper)      │
│ 1-2 × Airman (Hawknight → Sky Lord) │
│ 2-3 × Knight (Swordsman → Duelist)  │
│ 0  × Armor (NEVER!)                 │
│ 0  × Monk (waste of good casters)   │
└─────────────────────────────────────┘

Character Assignment Examples

Character Recommended Class Path
Ash Hero → Champion → Paragon → Vandalier
Clint Soldier → Swordsman → Duelist
Diego Archer → Bowman/Hawknight → Sniper/Sky Lord
Eleni Mage → Sorceror → Enchanter
Huxley Healer → Bishop → Archbishop
Kira Archer → Bowman → Sniper
Grog Soldier → Swordsman → Duelist
Dolan Soldier → Swordsman → Duelist
Amon Archer → Bowman/Hawknight → Sniper/Sky Lord
Sara Healer → Bishop → Archbishop
Zohar Mage → Sorceror → Enchanter
Darius Archer → Bowman/Hawknight → Sniper/Sky Lord

Rock-Paper-Scissors System

Vandal Hearts uses a class effectiveness system:

Attacker Strong Against Weak Against
Archers Flying units, Mages Knights
Knights Archers Armored units
Mages Armored units, Groups Other Mages
Flying Ground units Archers

“Listen to the dojo man. Arrows work VERY well against flying creatures and mages. Magic works VERY well against heavily armored dudes.” - Wolverine Inc.


Next Steps


Table of contents


Copyright © Konami Co., Ltd. | Guide compiled from FAQs by Jeff Chan, Lancel0t, Shotgunnova, Syonyx, Richard Uyeyama, and Wolverine Inc.