Act 2: Island of Madness
Complete walkthrough for all Act 2 battles including the Magnus confrontation, time warp event, and Earth Trial.
Table of contents
- Act 2 Overview
- Battle 2.0: Village of Yuzu
- Battle 2.1: Ygdra Canyon
- Battle 2.2: Loris Beach
- Battle 2.3: Castle Ruins (Outside)
- Battle 2.4: Castle Ruins (Inside) - Boss Battle
- Battle 2.5: Castle Ruins (Outside 2) - Timed Escape
- Act 2 Complete Summary
- Next Steps
Act 2 Overview
Act 2 — Island of Madness. Ash investigates Gillbaris and uncovers Hel Spites’ conspiracy; it culminates in a confrontation with Magnus at the Castle Ruins and a time warp that sends Ash 3 years into the future. 6 story battles + the optional Earth Trial · Lv range 10–14 · joins: Dolan, Amon, Sara. Earth Trial gives Vandalier Prism 2/6 — don’t skip it.
Chapter Summary: Ash investigates the island of Gillbaris, uncovering Hel Spites’ conspiracy. The act culminates in a confrontation at the Castle Ruins and a mysterious time warp that sends Ash 3 years into the future.
Battles: 6 story battles + 1 optional Trial New Characters: Dolan, Amon, Sara (3 total) Total Gold: 20,990G Recommended Level Range: 10-14
Critical Items: MACROMAN (for Chaos Key) and BANANA (for Earth Key) are found in this act. Don’t miss them!
Battle 2.0: Village of Yuzu
Goal: Destroy all Evil Statues · Lose: Ash dies or any Villager killed · Lv: 10
Treasure: Herb @ (9,6) center · Mage Oil @ (22,6) E · [hidden] Moon Pie @ (10,2) S by fence gap · [hidden] Mushroom @ (11,11) N dirt hole
Strategy: The 9 “enemy” Villagers must NOT be killed — hitting one is instant defeat, and they wander randomly. Snipe the 7 Evil Statues one at a time with archers; skip Eleni’s Dark Star in crowds (single-target only). Statues are fragile (33 HP, DEF 12) — 2–3 hits each.
Enemies:
- Evil Statue (mage) ×7 — Lv5, 33 HP, 15/12 — Piercing Light; fragile, kill these
- Villager (civilian) ×9 — Lv1, 13 HP, 9/8 — DO NOT KILL (instant defeat)
Location: Village of Yuzu Recommended Level: 10 Party: Ash, Clint, Diego, Eleni, Huxley, Kira, Grog (7 characters)
Objectives
- Victory: Destruction of all Evil Statues
- Defeat: Death of Ash OR killing any Villagers
DO NOT KILL VILLAGERS! There are 9 innocent villagers on the battlefield marked as “enemies.” Killing them = instant defeat!
Enemy Composition
| Enemy Type | Count | Level | HP/MP | AT/DF/AGL | Spells |
|---|---|---|---|---|---|
| Evil Statue (Mage) | 7 | 5 | 33/12 | 15/12/28 | Piercing Light (3 MP) |
| Villager (Civilian) | 9 | 1 | 13 | 9/8/11 | None |
Total Enemies: 7 Evil Statues (+ 9 protected villagers)
Battle Strategy
The Villager Problem:
- Villagers are coded as “enemies” but must not be killed
- They move randomly (no control)
- Attacking them = instant defeat
- Gold penalty if you kill them accidentally
Safe Approach:
- Identify Statues vs Villagers
- Evil Statues: Mage-class, can cast Piercing Light
- Villagers: Monster-class, Level 1, no spells
- Check before attacking!
- Ranged Attacks Preferred
- Diego/Kira/Amon: Shoot Statues from distance
- Reduces risk of hitting villagers in AOE
- Safer than melee (less repositioning)
- Avoid AOE Spells
- Eleni: DO NOT use Dark Star in crowded areas
- Single-target spells only
- Risk of hitting villagers too high
Optimal Strategy:
Formation:
Keep archers in back (Diego, Kira, Amon)
Identify all 7 Statues
Focus fire one at a time
Let villagers wander safely
Evil Statue Stats:
- Only 33 HP (very fragile)
- Low DEF (12) - physical attacks work
- Can cast Piercing Light (~20 damage)
- 2-3 hits to kill
Turn-by-Turn:
- Round 1: Archers shoot nearest Statue
- Round 2-4: Continue focusing Statues one at a time
- Avoid villagers: Let them wander, don’t block their path
- Victory: All 7 Statues destroyed, villagers alive
Difficulty: Easy (if careful about villagers)
Treasure & Items
Treasure Chests:
| Coordinates | Item | Location |
|---|---|---|
| (9,6) | Herb | Center area |
| (22,6) | Mage Oil | East side |
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (10,2) | Moon Pie | South side, by fence gap, dirt crater |
| (11,11) | Mushroom | North side, dirt hole |
Total Gold: 1,330G
Post-Battle
Shop (Yuzu / Village 2): Iron weapons for fighters (500G ea) · Iron Bow for archers (450G ea) · Chain Mail for front-line (450G ea) · Masters Robes for mages (350G ea) — budget ~6,000–8,000G.
Story: Investigate the Gillbaris mission under Magnus’s orders.
Shopping at Yuzu (Village 2):
- Iron weapons for all fighters (500G each)
- Iron Bow for archers (450G each)
- Chain Mail for front-line (450G each)
- Masters Robes for mages (350G each)
Total Shopping: ~6,000-8,000G needed
Story: Investigate Gillbaris mission under Magnus’s orders
Battle 2.1: Ygdra Canyon
Goal: Defeat all enemies · Lose: Ash or Dolan dies · Lv: 10
Treasure: Moodring @ (22,2) SE · Elixir @ (22,16) NE · [hidden] Mad Book @ (1,0) SW dirt crater · [hidden] MACROMAN @ (1,17) NW dirt hole
Strategy: 15 enemies vs your 10. Use the canyon chokepoints to funnel them; dual healers (Huxley + Sara) sustain while triple archers (Diego/Kira/Amon) focus-fire and Eleni Dark Stars clusters. Kill Guarddogs first (faster, more dangerous), Madsoldiers second.
Enemies:
- Madsoldier (knight) ×10 — Lv8, 63 HP, 38/33 — melee fodder
- Guarddog (monster) ×5 — Lv6, 45 HP, 24/22 — kill first
Location: Ygdra Canyon Recommended Level: 10 Party: Ash, Clint, Diego, Eleni, Huxley, Kira, Grog + Dolan, Amon, Sara (10 characters!)
Three new characters join! Dolan (Soldier Lv.10), Amon (Archer Lv.9), Sara (Healer Lv.9)
Objectives
- Victory: Destruction of all enemies
- Defeat: Death of Ash or Dolan
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL |
|---|---|---|---|---|
| Madsoldier (Knight) | 10 | 8 | 63 | 38/33/33 |
| Guarddog (Monster) | 5 | 6 | 45 | 24/22/30 |
Total Enemies: 15
Battle Strategy
The Numbers Game:
- 15 enemies vs your 10 characters
- Large battlefield (24×18 grid)
- Canyon terrain (chokepoints available)
New Characters Assessment:
- Dolan: Soldier Lv.10 (good front-line tank)
- Amon: Archer Lv.9 (third archer! great addition)
- Sara: Healer Lv.9 (second healer! excellent support)
Optimal Formation:
Front Line: Clint, Grog, Dolan, Ash (4 tanks)
Mid Line: Eleni, Huxley, Sara (mages/healers)
Back Line: Diego, Kira, Amon (3 archers)
Strong defensive setup
Two healers = great sustainability
Three archers = heavy ranged damage
Strategy:
- Use canyon chokepoints - Force enemies through narrow gaps
- Two-healer advantage - Huxley + Sara keep party healthy
- Three-archer firepower - Focus fire priority targets
- Eleni’s Dark Star - AOE on clustered enemies
Priority Targets:
- Guarddogs first (faster, more dangerous)
- Madsoldiers second (slower, less threatening)
Difficulty: Moderate (numbers, but you have 10 characters)
Treasure & Items
Treasure Chests:
| Coordinates | Item | Location |
|---|---|---|
| (22,2) | Moodring | SE corner |
| (22,16) | Elixir | NE corner |
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (1,0) | Mad Book | SW corner, dirt crater |
| (1,17) | MACROMAN | NW corner, dirt hole |
MACROMAN IS CRITICAL! This is 1 of 3 Collector’s Treasures needed for Chaos Key (Trial #4). You MUST collect this!
Total Gold: 3,150G
Post-Battle
Story: Dolan (Soldier Lv10), Amon (Archer Lv9), and Sara (Healer Lv9) join — party is now 10.
🔑 VANDALIER: Grab MACROMAN from the hidden hole @ (1,17) NW corner — it’s Collector’s Treasure #1 of 3 needed for the Chaos Key (Trial #4). Missable: only available in this battle.
Critical: Verify you collected MACROMAN Next Collector’s Items: TAROT (Act 3), RAMEN (Act 4) Story: Continue Gillbaris investigation with full 10-character party
Battle 2.2: Loris Beach
Goal: Defeat all enemies · Lose: Ash dies · Lv: 11
Treasure: None · [hidden] BANANA @ (8,1) S edge, middle of cross-shaped swamp
Strategy: Mixed force. Archers focus Bloodghosts first (flying, threaten mages/healers), then Shooterimps. Eleni Dark Stars the Dark Golems (magic ~30 vs physical ~10 into DEF 51). Madsoldiers last. Dual healers keep the party topped up.
Enemies:
- Madsoldier (knight) ×6 — Lv9, 70 HP, 42/36 — cleanup last
- Shooterimp (archer) ×3 — Lv9, 63 HP, 36/29
- Dark Golem (armor) ×3 — Lv9, 80 HP, 47/51 — hit with magic
- Bloodghost (airman) ×3 — Lv9, 75 HP, 51/40 — flying, kill first
Location: Loris Beach Recommended Level: 11 Party: All 10 characters (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara)
Objectives
- Victory: Destruction of all enemies
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL |
|---|---|---|---|---|
| Madsoldier (Knight) | 6 | 9 | 70 | 42/36/36 |
| Shooterimp (Archer) | 3 | 9 | 63 | 36/29/34 |
| Dark Golem (Armor) | 3 | 9 | 80 | 47/51/27 |
| Bloodghost (Airman) | 3 | 9 | 75 | 51/40/38 |
Total Enemies: 15
Battle Strategy
Mixed Enemy Composition:
- Golems (high DEF, need magic)
- Bloodghosts (flying, dangerous to back-line)
- Shooterips (ranged threats)
- Madsoldiers (melee fodder)
Priority Targets:
- Bloodghosts FIRST - Flying airmen threaten mages/healers
- Use Diego/Kira/Amon (archers deal bonus damage to airmen)
- Focus fire to eliminate quickly
- Shooterips SECOND - Ranged attackers
- Archer vs archer battles
- Remove before they damage your low-DEF units
- Dark Golems - Use Eleni’s magic
- Physical attacks do ~10 damage (useless)
- Dark Star does ~30 damage (effective)
- Madsoldiers LAST - Standard melee cleanup
Optimal Approach:
Round 1-3: All archers focus Bloodghosts
Round 4-6: Eleni Dark Stars Golems, archers shoot Shooterips
Round 7+: Clean up Madsoldiers
Formation:
- Dual healers (Huxley + Sara) keep party healthy
- Triple archers eliminate flying threats
- Eleni handles Golems (MVP this battle)
Difficulty: Moderate to High (diverse enemy types)
Treasure & Items
Treasure Chests: None
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (8,1) | BANANA | South edge, middle of cross-shaped swamp |
BANANA IS CRITICAL! Trade this to Young Man at Yuzu Tavern for KEY OF EARTH (Trial #2). Don’t miss it!
Total Gold: 3,600G
Post-Battle
🔑 VANDALIER: Grab BANANA @ (8,1) and trade it to the Young Man at Yuzu Tavern for the KEY OF EARTH (Trial #2). Missable.
IMMEDIATELY: Go to Yuzu Village Tavern
- Talk to Young Man
- Trade BANANA → receive KEY OF EARTH
- Unlocks Earth Trial (can attempt now or later)
Earth Trial Note: All enemies are Archers
- Ground archers (Snipers) recommended
- Flying units (Hawknights) take bonus damage = very dangerous
- Plan accordingly
Battle 2.3: Castle Ruins (Outside)
Goal: Reach the Entrance (north side) · Lose: Ash dies · Lv: 12
Treasure: Mage Oil @ (15,1) S · Moodring @ (15,14) N near entrance · [hidden] Ironboot @ (7,7) W archer-guard area · [hidden] Chain Mail @ (23,15) NE corner, X marks spot
Strategy: Reach-objective on a huge 32×16 map — push to the north entrance, don’t clear everything. Kill only enemies blocking the route; skip the flanks. If fighting, drop Bloodghosts and Evil Statues with archers and let Eleni handle Dark Golems. Ash reaching the entrance wins.
Enemies:
- Madsoldier (knight) ×6 — Lv11, 84 HP, 49/43 — avoid if possible
- Shooterimp (archer) ×4 — Lv9, 63 HP, 36/29
- Dark Golem (armor) ×2 — Lv11, 96 HP, 56/60 — hit with magic
- Bloodghost (airman) ×3 — Lv11, 90 HP, 60/47 — flying, kill first
- Evil Statue (mage) ×2 — Lv11, 66 HP, 28/23 — Piercing Light
Location: Castle Ruins - Exterior Recommended Level: 12 Party: All 10 characters
Objectives
- Victory: Arrival at Entrance (north side)
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL | Spells |
|---|---|---|---|---|---|
| Madsoldier (Knight) | 6 | 11 | 84 | 49/43/43 | None |
| Shooterimp (Archer) | 4 | 9 | 63 | 36/29/34 | None |
| Dark Golem (Armor) | 2 | 11 | 96 | 56/60/32 | None |
| Bloodghost (Airman) | 3 | 11 | 90 | 60/47/45 | None |
| Evil Statue (Mage) | 2 | 11 | 66/12 | 28/23/52 | Piercing Light |
Total Enemies: 17
Battle Strategy
Large Map Challenge:
- Huge battlefield (32×16 grid)
- Goal: Reach entrance (north), not kill all enemies
- Can avoid unnecessary fights
Priority Approach:
- Identify path to entrance (northern edge)
- Clear blocking enemies only
- Avoid side detours (wastes turns)
- Reach entrance ASAP
Enemy Priorities (if fighting):
- Bloodghosts - Flying threats (archers eliminate)
- Evil Statues - Mages with spells (archers snipe)
- Shooterips - Ranged enemies (remove first)
- Dark Golems - Magic required (Eleni handles)
- Madsoldiers - Melee fodder (avoid if possible)
Speed Run Strategy:
- Send fast units (Airmen if you have them) toward entrance
- Main party clears path
- Ash reaches entrance = victory (doesn’t need whole party)
Standard Strategy:
- Advance as group (safer)
- Clear enemies blocking route
- Ignore enemies on flanks
- Victory when entrance reached
Difficulty: Moderate (large map, many enemies, but can skip most)
Treasure & Items
Treasure Chests:
| Coordinates | Item | Location |
|---|---|---|
| (15,1) | Mage Oil | South side |
| (15,14) | Moodring | North side (near entrance) |
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (7,7) | Ironboot | Western edge, archer guard area |
| (23,15) | Chain Mail | NE corner, main island, X marks spot |
Total Gold: 4,590G
Post-Battle
Story: Enter Castle Ruins interior for boss confrontation Preparation: Stock healing items, full MP for next battle (Magnus boss fight)
Battle 2.4: Castle Ruins (Inside) - Boss Battle
Goal: Defeat Magnus Dark Lord (boss) · Lose: Ash dies · Lv: 13
Treasure: None
Strategy: Phase 1 — clear the adds in order: Bloodghosts → Shooterimps → Dark Golems → Madsoldiers. Phase 2 — focus Magnus with magic: DEF 79 makes physicals ~10–15 while Eleni’s Dark Star (~35–50) and Ash’s Ice Storm bite. He self-heals (18 MP = up to 9 heals) and Rainbow Storms a 3×3 AOE, so spread out and burst him down fast.
Enemies:
- Magnus Dark Lord (boss) ×1 — Lv15, 128 HP, 73/79 — self-heals 2 MP, Rainbow Storm AOE; magic only
- Madsoldier (knight) ×4 — Lv12, 91 HP, 53/46
- Shooterimp (archer) ×3 — Lv11, 75 HP, 43/34
- Dark Golem (armor) ×2 — Lv12, 104 HP, 60/65 — hit with magic
- Bloodghost (airman) ×3 — Lv12, 97 HP, 65/51 — flying, kill first
Location: Castle Ruins - Interior Recommended Level: 13 Party: All 10 characters
Objectives
- Victory: Defeat Magnus Dark Lord (boss)
- Defeat: Death of Ash
MAJOR BOSS BATTLE: Magnus Dark Lord can self-heal and has powerful AOE attack (Rainbow Storm)!
Enemy Composition
| Enemy Type | Count | Level | HP/MP | AT/DF/AGL | Spells |
|---|---|---|---|---|---|
| Magnus Dark Lord (Boss) | 1 | 15 | 128/18 | 73/79/42 | Self Healing (2 MP), Rainbow Storm (7 MP, R:4/F:2) |
| Madsoldier (Knight) | 4 | 12 | 91 | 53/46/46 | None |
| Shooterimp (Archer) | 3 | 11 | 75 | 43/34/41 | None |
| Dark Golem (Armor) | 2 | 12 | 104 | 60/65/35 | None |
| Bloodghost (Airman) | 3 | 12 | 97 | 65/51/49 | None |
Total Enemies: 13 (1 boss + 12 adds)
Battle Strategy
Magnus’s Abilities:
- Self Healing (2 MP) - Restores ~30-40 HP
- Rainbow Storm (7 MP, R:4/F:2) - AOE attack, 40-60 damage to 3×3 area
- Very High Stats - 128 HP, 79 DEF, 73 ATK
- Armor class - Weak to magic, strong vs physical
Two-Phase Strategy:
Phase 1: Clear Supporting Enemies (Rounds 1-5)
- Bloodghosts first - Archers eliminate (flying threats)
- Shooterips second - Remove ranged attackers
- Dark Golems - Eleni’s magic (high DEF)
- Madsoldiers last - Standard melee cleanup
Rationale: Reduce total damage output before Magnus fight
Phase 2: Focus Magnus (Rounds 6-10+)
- Eleni: Dark Star on Magnus (magic bypasses 79 DEF!)
- Physical: ~10-15 damage (terrible)
- Magic: ~35-50 damage (effective)
- All damage dealers: Focus fire Magnus
- Archers shoot (moderate damage)
- Ash uses Ice Storm (magic)
- Physical as backup
- Healers: Keep party above 75% HP
- Magnus can Rainbow Storm (40-60 AOE damage)
- Huxley + Sara = dual healing (redundancy)
- Kill before multiple heals:
- Magnus has 18 MP
- Self Healing costs 2 MP
- Can heal 9 times (!)
- Burst damage to prevent heal-spam
Positioning:
Spread out formation (avoid Rainbow Storm hitting multiple)
[Clint] [Grog] [Dolan]
[Eleni] [Huxley] [Sara]
[Diego] [Kira] [Amon]
Don't cluster in 3×3 areas!
Magnus Kill Plan:
- 128 HP total
- Eleni does ~40 damage per Dark Star
- 3-4 Dark Stars + support = Magnus down
- Focus fire, don’t let him heal
Difficulty: Hard (Boss with healing + AOE)
Treasure & Items
Treasure Chests: None
Hidden Items: None
Total Gold: 4,200G
Post-Battle
Story: Time warp! Ash, Sara, Grog, and Magnus are pulled into a temporal rift and skip 3 years into the future. The remaining 7 (Clint, Diego, Eleni, Huxley, Kira, Dolan, Amon) must escape.
STORY EVENT: Time warp occurs! Ash, Sara, Magnus, and Grog are sucked into temporal rift. Skip 3 years into future!
Party Split:
- Missing: Ash, Sara, Grog, Magnus (time warp)
- Remaining: Clint, Diego, Eleni, Huxley, Kira, Dolan, Amon
Next Battle: Escape with reduced 7-character party
Battle 2.5: Castle Ruins (Outside 2) - Timed Escape
Goal: Conquest within 6 turns · Lose: Ash dies or time runs out · Lv: 14
Treasure: None · [hidden] Mage Gem @ (19,0) SE dirt hole · [hidden] Gold Coin @ (19,17) NE crater
Strategy: 12 weak Guarddogs (13 HP, one-shot kills) but a hard 6-turn timer and a reduced party (no Ash, Eleni, Huxley, Kira, Sara). Don’t move as a group — split up, take a full move + attack every turn, each unit clearing ~2 dogs. Speed over safety; corner items may be off the fastest route.
Enemies:
- Guarddog (monster) ×12 — Lv1, 13 HP, 9/8 — one-shot kills; beat the 6-turn timer
Location: Castle Ruins - Exterior (different area) Recommended Level: 14 Party: Clint, Diego, Grog, Dolan, Amon (Sara missing)
TIMED BATTLE: Must complete in 6 TURNS or lose! Reduced party (no Ash, Eleni, Huxley, Kira, Sara)!
Objectives
- Victory: Conquest within 6 turns
- Defeat: Death of Ash OR Time runs out
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL |
|---|---|---|---|---|
| Guarddog (Monster) | 12 | 1 | 13 | 9/8/11 |
Total Enemies: 12 weak Guarddogs
Battle Strategy
The Challenge:
- WEAK enemies (Level 1, only 13 HP each)
- TIGHT timer (6 turns only!)
- Reduced party (7 characters, missing best units)
Missing Key Units:
- No Ash (Hero)
- No Eleni (Mage - no AOE!)
- No Huxley (Healer - no healing!)
- No Kira (Archer)
- No Sara (Healer)
Available Units:
- Clint (Knight)
- Diego (Archer)
- Grog (Knight)
- Dolan (Knight)
- Amon (Archer)
- + 2 more from story
Speed Strategy:
- Split party - Don’t move as group (too slow)
- Each character kills 2 Guarddogs (12 enemies / 6 turns)
- One-hit kills - Guarddogs only have 13 HP
- Maximize movement - Use full move + attack each turn
Turn-by-Turn Plan:
Turn 1: Move forward, attack 1-2 dogs each
Turn 2: Continue advancing, kill more
Turn 3: Spread out, each unit targets nearest
Turn 4: Clean up stragglers
Turn 5: Final kills
Turn 6: (Should be done by Turn 5!)
Key Tactics:
- One-shot potential: Every character can kill Guarddog in 1 hit
- Don’t cluster: Spread out to cover more ground
- Ignore defense: No healing available, just attack aggressively
- Speed over safety: 6 turns is very tight
Difficulty: Moderate (easy enemies, tight timer, no healing)
Treasure & Items
Treasure Chests: None
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (19,0) | Mage Gem | SE corner, dirt hole |
| (19,17) | Gold Coin | NE corner, crater |
Hidden items are in corners - may be out of route for speed run. Collect if you finish quickly.
Total Gold: 3,960G
Post-Battle
Story: Escape successful. 3-year time skip begins. Act 2 Complete! Next: Act 3 - Ash returns from time warp, world has changed dramatically
Act 2 Complete Summary
Total Stats
Battles Completed: 6 story battles (+ 1 optional Earth Trial) Total Gold Earned: 20,990G (story battles + Trial) Total Experience: ~400-600 EXP per character
Characters Acquired
| Character | Class | Level | When Joins |
|---|---|---|---|
| Dolan | Soldier | 10 | Before Battle 2.1 |
| Amon | Archer | 9 | Before Battle 2.1 |
| Sara | Healer | 9 | Before Battle 2.1 |
Party Size: 10 characters total (before time warp)
Critical Items Acquired
For Trials:
- MACROMAN (Battle 2.1) - Collector’s Treasure #1 for Chaos Key
- BANANA → Earth Key (Battle 2.2, trade at Yuzu)
- Earth Prism (Earth Trial) - 2/6 for Vandalier
Verify: Did you collect MACROMAN? You NEED it + TAROT (Act 3) + RAMEN (Act 4) for Chaos Key!
Equipment Acquired
Hidden Items:
- 1 Herb (chest)
- 2 Mage Oil (chests)
- 2 Moodring (chests)
- 1 Elixir (chest)
- 1 Mad Book (hidden)
- 1 Mushroom (hidden)
- 1 Moon Pie (hidden)
- 1 Ironboot (hidden)
- 1 Chain Mail (hidden)
- 1 Mage Gem (hidden)
- 1 Gold Coin (hidden - 1,000G value)
Recommended End-of-Act Levels
If fighting normally: Lv.13-15 If keeping Ash low for Trials: Ash Lv.11-13, others Lv.14-16
Trial Progress
Trials Unlocked: 2 (Nova, Earth) Prisms Collected: 0-2 (if you completed both Trials) Remaining Trials: 4
Story Milestones
Major Events:
- Investigate Gillbaris under Magnus’s orders
- Confront Magnus at Castle Ruins (possessed by darkness)
- Time warp: Ash, Sara, Grog, Magnus disappear
- 3-year time skip begins
- Hel Spites seizes power during time skip
Shopping Checklist (End of Act 2)
Available at Yuzu (Village 2):
- Iron weapons (500G each)
- Iron Bow (450G each)
- Chain Mail (450G each)
- Masters Robes (350G each)
Recommended Stock:
- 15+ Herbs (200G each = 3,000G)
- 10+ Mage Oils (400G each = 4,000G)
- 5+ Elixirs (100G each = 500G)
Total Budget Needed: ~20,000G (close to what you earned!)
Strategic Notes
Lessons Learned:
- Villager protection battles require careful targeting
- Dual healers (Huxley + Sara) = excellent sustainability
- Triple archers (Diego + Kira + Amon) = strong ranged firepower
- Boss fights require focus fire and burst damage (prevent healing)
- Timed battles demand aggressive, spread-out tactics
Preparation for Act 3:
- Stock heavily (long act ahead)
- Consider class advancements (Level 10 → Swordsman/Bishop/etc.)
- Trials: Mana Trial available in Act 3
- Ash returns with time-skip changes
Class Advancement Reminder
Level 10 Advancement Available:
- Soldiers: Swordsman (Knight) or Guardsman (Armor)
- Choose Knight! Armor is 1/10 (worst class)
- Archers: Bowman (Sniper) or Hawknight (Airman)
- Recommend: 2-3 Bowman, 0-1 Hawknight
- Healers: Bishop (Priest) or Monk
- Choose Priest! Monk sacrifices best class (9/10)
- Mages: Sorcerer (Mage) or Monk
- Choose Sorcerer! Monk sacrifices strongest class (10/10)
Next Steps
- Proceed to Act 3: Escape to Tomorrow
- Visit Dojo for Level 10 class advancements
- Stock consumables heavily (Mage Gems priority)
- Prepare for time-skip narrative changes
“The time warp changes everything. Three years lost… or gained?”
Act 2: Island of Madness - Complete