Chaos Trial

The fourth Trial of Toroah, featuring a complex box-pushing puzzle that must be solved to reach the Chaos Prism.

Table of contents

  1. Overview
  2. How to Access
    1. Step 1: Collect All 3 Collector’s Treasures
      1. Treasure #1: MACROMAN
      2. Treasure #2: TAROT
      3. Treasure #3: RAMEN
    2. Step 2: Trade for Chaos Key
    3. Step 3: Start the Trial
  3. Battle Conditions
  4. Enemy Composition
    1. Enemy List (18 Total)
  5. Treasure
    1. Chests
  6. Map Layout
  7. The Box Puzzle Explained
    1. Objective
    2. Box Mechanics
    3. Critical Rules
  8. Strategy Guide
    1. Phase 1: Golem Management
    2. Phase 2: The Box Puzzle Solution
      1. Box 1 (Tier 1 - Ground Level)
      2. Box 2 (Tier 2 - Middle Level)
      3. Box 3 (Tier 3 - Top Level)
    3. Phase 3: Get the Prism
    4. Phase 4: Cleanup
  9. Detailed Tactics
    1. Party Composition
    2. Spell Recommendations
  10. Tips & Tricks
    1. Effective Tactics
    2. Common Mistakes to Avoid
  11. Recommended Timing
    1. When to Attempt
    2. Difficulty by Chapter
  12. Rewards
    1. Battle End
    2. Progress
  13. FAQ Authors’ Perspectives
    1. Wolverine Inc. (1997)
    2. Syonyx (2003-2006)
    3. Shotgunnova (2000s)
  14. Step-by-Step Checklist
    1. Before the Trial
    2. During the Trial
  15. Troubleshooting
    1. “I trapped a box in a corner!”
    2. “I killed all the golems before solving the puzzle!”
    3. “The golems keep attacking my puzzle solver!”
    4. “I can’t figure out where to push the boxes!”
  16. Next Steps

Overview

The Chaos Trial is the fourth Trial of Toroah and is widely considered the most mechanically complex Trial. It features an all-golem battle combined with a 3-box stacking puzzle that must be solved correctly to reach the Chaos Prism.

Warning: This Trial has a FAIL STATE! If you trap boxes in corners or push them incorrectly, you may become unable to reach the chest and must restart the entire Trial!


How to Access

Step 1: Collect All 3 Collector’s Treasures

You must find three special items scattered across Chapters 2-4:

Treasure #1: MACROMAN

  • Location: Chapter 2, Section 2 (Ygdra Canyon)
  • Where: NW corner, dry patch of land
  • When: After liberating Yuzu Village

Treasure #2: TAROT

  • Location: Chapter 3, Section 4 (Basil Gate)
  • Where: Cross-shaped dirt patch in SE corner
  • When: During escape sequence

Treasure #3: RAMEN

  • Location: Chapter 4, Section 4 (Magic Train)
  • Where: Grate in front car
  • When: During train heist battle

ALL THREE ARE MISSABLE! If you miss even ONE, you cannot access the Chaos Trial or unlock Vandalier!

Step 2: Trade for Chaos Key

After collecting all three treasures:

  1. Travel to Trade City Kerachi
  2. Enter the tavern
  3. Talk to the collector/barfly
  4. Show him all three treasures (Macroman, Tarot, Ramen)
  5. He’ll be so impressed he gives you the Key of Chaos

Step 3: Start the Trial

  1. Have Ash equip the Chaos Key as an item
  2. Visit any Dojo in any town (earliest: Chapter 4)
  3. Try to Leave the Dojo
  4. The Dojomaster will notice the key and offer to start the Trial
  5. Select “Transform” to begin

Battle Conditions

  • Victory: Destruction of all enemies
  • Defeat: Death of Ash Lambert OR Puzzle Failure (boxes trapped)
  • Gold Reward: 180G (10G × 18 golems)
  • Experience: Only from curative/supportive spells (no combat EXP)

Enemy Composition

ALL GOLEMS: Every enemy in this Trial is a golem! Bring magic damage - physical attacks are weak against golem defense.

Enemy List (18 Total)

Enemy Count Typical Level HP Notes
Gold Golem 8 L21-28 176-230 Highest HP, slowest
Dark Golem 7 L21-28 176-230 Strong physical attacks
Clay Golem 3 L21-28 168-220 Easiest to paralyze

Treasure

Chests

  • Chaos Prism - Located on an elevated platform accessible only via box bridge

CRITICAL: You MUST build a 3-box bridge to reach the Chaos Prism! You MUST collect it BEFORE defeating all enemies!


Map Layout

The Chaos Trial features a multi-tiered arena with aqueduct channels:

[Tier 3 - Highest]
    [Box 3]    [CHAOS PRISM on platform]

[Tier 2 - Middle]
    [Box 2]    [Golems]
        ↓ Aqueduct

[Tier 1 - Ground]
    [Box 1]    [Most Golems]

[Ally Start]

Key Features:

  • 3 elevation tiers (ground, middle, top)
  • 3 pushable boxes (one per tier)
  • Aqueduct channels that boxes can be pushed through
  • Elevated chest platform requiring stacked boxes to reach
  • 18 golems scattered across all three tiers

The Box Puzzle Explained

Objective

Stack all 3 boxes to create a “bridge” that allows you to reach the elevated Chaos Prism platform.

Box Mechanics

  • Boxes can be PUSHED by standing behind them and moving forward
  • Boxes move 1 space per push
  • Boxes fall through aqueducts to lower tiers when pushed into them
  • Boxes can be TRAPPED in corners (FAIL STATE!)
  • Cannot pull boxes - only push!

Critical Rules

Boxes must be stacked in order: Tier 1 → Tier 2 → Tier 3

Aqueducts drop boxes down levels

Walls block box movement

NEVER corner a box - you cannot undo it!

Don’t push boxes across middle - they must go around perimeter


Strategy Guide

Phase 1: Golem Management

Objective: Clear most golems while leaving 3 alive as “timers”

Tactics:

  1. Use Area Spells (Phase Shift, Dark Star, Salamander) on golem clusters
  2. Magic damage » Physical damage (golems have high DEF)
  3. Clear ground tier (Tier 1) completely
  4. Clear middle tier (Tier 2) completely
  5. LEAVE 3 GOLEMS ON TOP TIER (Tier 3) alive - don’t attack them!

Why Leave 3 Golems? You need time to solve the box puzzle. If you kill all enemies, the battle ends immediately. The 3 golems on top tier act as “timers” giving you unlimited turns to solve the puzzle.

Recommended Golem Killers:

  • Mages/Sorcerers: Phase Shift, Salamander (AOE spells)
  • Monks/Ninjas: Mixed attacks
  • Priests with Attack Spells: Roman Fire
  • Archers: Physical backup

Paralyze Option:

  • Dark Golems and Clay Golems can be paralyzed with Spellbind
  • Keep them locked down while solving puzzle
  • They’ll eventually break free, so work efficiently

Phase 2: The Box Puzzle Solution

WARNING: This is where most players fail! Follow these steps EXACTLY or you may trap boxes and need to restart!

Box 1 (Tier 1 - Ground Level)

Objective: Position Box 1 along the south wall under the elevated platform

Steps:

  1. Clear all ground-level golems first
  2. Find Box 1 on ground tier (Tier 1)
  3. Push Box 1 to the south wall where it juts out to the west one block
  4. Position it directly under the middle tier access point
  5. This creates a “step” for characters to climb to Tier 2

Critical Points:

  • Don’t push it into a corner!
  • Position must be along south wall
  • Must line up with the aqueduct path above

Box 2 (Tier 2 - Middle Level)

Objective: Push Box 2 through aqueduct to land on Box 1

Steps:

  1. Characters climb to Tier 2 using Box 1 as a step
  2. Clear all middle-tier golems
  3. Locate Box 2 on middle tier
  4. Push Box 2 south once
  5. Get behind Box 2 and push it west
  6. Push it under the bridge (through the aqueduct)
  7. Continue pushing until it’s lined up with the chest platform
  8. Push through aqueduct - Box 2 falls onto Box 1

Key Trick: Box 2 must go “ALL the way around by chest” - push it along the perimeter, not straight across the middle!

Box 3 (Tier 3 - Top Level)

Objective: Push Box 3 through aqueduct to land on Box 2

Steps:

  1. Send 1-2 characters to Tier 3 (preferably with healing - Ash recommended)
  2. Don’t attack the 3 remaining golems! (need them alive)
  3. If golems attack, heal and dodge
  4. Locate Box 3 on top tier
  5. Push Box 3 north once
  6. Push through archway toward the aqueduct
  7. Push Box 3 through aqueduct - it falls onto Box 2

Result: All 3 boxes now stacked! You have a “bridge” to the Chaos Prism platform!


Phase 3: Get the Prism

  1. Character climbs the 3-box stack
  2. Cross to elevated platform
  3. Open chest and collect Chaos Prism
  4. Verify prism in inventory

Phase 4: Cleanup

  1. NOW attack the 3 remaining golems on Tier 3
  2. Kill all remaining enemies
  3. Battle ends when last golem defeated

Detailed Tactics

Party Composition

Role Purpose Priority
Mages (multiple) AOE golem clearing (Phase Shift!) Critical
Healers Support during puzzle solving High
Monks Hybrid damage/support Medium
Box Pushers Any physical class (Fighters, Knights) Medium
Scouts 1-2 for Tier 3 (heal capable preferred) Medium

Spell Recommendations

Most Effective:

  • Phase Shift (Mage AOE) - Hits multiple golems, massive damage
  • Salamander (Mage) - Fire AOE, great against golems
  • Spellbind (Mage/Monk) - Paralyze troublesome golems
  • Healing spells - Keep puzzle solvers alive

Less Effective:

  • Physical attacks (golems have high DEF)
  • Single-target spells (inefficient against 18 enemies)

Tips & Tricks

Effective Tactics

Magic is king - Golem DEF is high; magic ignores it

Phase Shift spam - Best spell for this Trial; hits groups of 3-4 golems

Leave 3 alive - Top-tier golems are your “timer” insurance

Perimeter pushing - Move boxes around edges, not across center

Healer on Tier 3 - Character solving Box 3 puzzle needs self-healing

Save frequently - If puzzle fails, reload instead of restarting Trial

Spellbind backup - Paralyze golems if they interfere with puzzle

Common Mistakes to Avoid

Killing all golems early - Battle ends; you can’t solve puzzle!

Cornering boxes - FAIL STATE; must restart

Pushing boxes straight across - They get trapped!

No magic users - Physical attacks take forever on golems

Rushing Box 3 - Take your time; golems can’t reach the platform

Forgetting prism - Climb stack, get prism BEFORE killing last golems!


When to Attempt

Minimum Level:

  • Ash Level 18+ (makes golems Level 18-21)
  • Party at Level 17-20 range

Recommended Timing:

  • Earliest: End of Chapter 4 (after getting Ramen, trading for key)
  • Mid: Chapter 5 with Master-tier equipment
  • Late: Chapter 6 (puzzle is same difficulty, combat trivial)

Equipment Recommendations:

  • Weapons: Great-tier minimum, Master-tier preferred
  • Armor: Kevlar/Great Armor for melee
  • Accessories: Mage Gems (MP restoration for spells)

Difficulty by Chapter

Chapter Combat Puzzle Overall
Chapter 4 Hard Hard Very Hard
Chapter 5 Medium Hard Hard
Chapter 6 Easy Hard Medium

Puzzle Difficulty Never Changes: The box puzzle is equally challenging regardless of when you attempt it. Only the golem combat gets easier with levels/gear.


Rewards

Battle End

  • 180G (10G × 18 golems)
  • Chaos Prism (from chest, required for Vandalier)

Progress

  • 4 of 6 Trials complete
  • ✓ Chaos Key consumed (Trial cannot be replayed with Prism)
  • ✓ Chaos Prism added to inventory

FAQ Authors’ Perspectives

Wolverine Inc. (1997)

Difficulty: Very Hard (puzzle + combat) Key Insight: “The trick is NOT to get the 1st tier box trapped in a corner” Recommendation: “Leave 3 golems at top alone while building bridge”

Syonyx (2003-2006)

Difficulty: Tricky - unique mechanic Key Insight: “You must use all 3 crates to get to the chest, and arrange them without killing all enemies” Recommendation: “Spellbind at least one golem; don’t paralyze them in the path you need for crates”

Shotgunnova (2000s)

Difficulty: Challenging - requires planning Key Insight: Box puzzle is the real challenge Recommendation: Understand mechanics before attempting


Step-by-Step Checklist

Before the Trial

  • Collect Macroman (Ch. 2, Sec. 2 - Ygdra Canyon NW)
  • Collect Tarot (Ch. 3, Sec. 4 - Basil Gate SE)
  • Collect Ramen (Ch. 4, Sec. 4 - Magic Train grate)
  • Trade all 3 to collector in Kerachi Tavern
  • Receive Chaos Key
  • Equip multiple Mages with Phase Shift
  • Stock Mage Gems for MP restoration

During the Trial

  • Use Phase Shift on golem clusters
  • Clear Tier 1 (ground) completely
  • Clear Tier 2 (middle) completely
  • Leave 3 golems on Tier 3 ALIVE
  • Position Box 1 along south wall (Tier 1)
  • Climb to Tier 2 using Box 1
  • Push Box 2 around perimeter (not across middle!)
  • Push Box 2 through aqueduct onto Box 1
  • Send healer to Tier 3
  • Push Box 3 through aqueduct onto Box 2
  • Climb 3-box stack
  • Cross to platform
  • Open chest - GET CHAOS PRISM
  • Verify Chaos Prism in inventory
  • Kill remaining 3 golems
  • Victory!

Troubleshooting

“I trapped a box in a corner!”

Solution: Reload your last save. There’s no way to undo a trapped box.

Prevention: Always push boxes around the perimeter walls, never straight across the middle area.

“I killed all the golems before solving the puzzle!”

Solution: Restart the Trial. Battle ends when last enemy dies.

Prevention: Leave 3 golems on Tier 3 completely untouched until puzzle is solved.

“The golems keep attacking my puzzle solver!”

Solution: Use Spellbind to paralyze them, or have a healer heal each turn.

Prevention: Send a self-sufficient character to Tier 3 (Hero Ash is ideal with healing items).

“I can’t figure out where to push the boxes!”

Solution: Follow the step-by-step in Phase 2 above exactly.

Key Principle: Boxes must go “around” the map along perimeter walls, using aqueducts to drop down levels.


Next Steps


Remember: Collect 2 more Prisms to unlock Ash’s ultimate Vandalier class!

Progress: 4/6 Trials Complete ⚔️⚔️⚔️⚔️


Copyright © Konami Co., Ltd. | Guide compiled from FAQs by Jeff Chan, Lancel0t, Shotgunnova, Syonyx, Richard Uyeyama, and Wolverine Inc.