Heaven Trial
The sixth and final Trial of Toroah, featuring a boss rush against every major enemy you’ve faced throughout your journey.
Table of contents
- Overview
- How to Access
- Battle Conditions
- Enemy Composition - Boss Reunion
- Treasure
- Map Layout
- Strategy Guide
- Detailed Boss Tactics
- Tips & Tricks
- Recommended Party Setup
- Recommended Timing
- Rewards
- Post-Trial: Becoming Vandalier
- FAQ Authors’ Perspectives
- Final Trial Checklist
- Epilogue: The Path to Victory
- Next Steps
Overview
The Heaven Trial is the sixth and FINAL Trial of Toroah. This climactic battle features a boss rush where ghosts of 28 previous enemies return for one last confrontation. Completing this Trial grants the final Heaven Prism, allowing Ash to unlock the ultimate Vandalier class!
“Ghosts from Christmas Past”
- Wolverine Inc., 1997
This Trial is a celebration of your journey - every major boss returns to test you one final time.
How to Access
Step 1: Obtain All 5 Previous Prisms
Before you can get the Heaven Key, you must have completed ALL 5 previous Trials:
✓ Nova Prism (Trial #1) ✓ Earth Prism (Trial #2) ✓ Mana Prism (Trial #3) ✓ Chaos Prism (Trial #4) ✓ Logos Prism (Trial #5)
Step 2: Get the Heaven Key
At the start of Chapter 6:
- Visit Glasgow City
- Enter the tavern
- Talk to the Weird Man
- If you have all 5 prisms, he’ll recognize your greatness
- He gives you the Key of Heaven
Automatic Acquisition: The Heaven Key is NOT missable. As long as you have all 5 prisms, the Weird Man will give it to you anytime in Chapter 6.
Step 3: Start the Trial
- Have Ash equip the Heaven Key as an item
- Visit any Dojo in any town (Chapter 6)
- Try to Leave the Dojo
- The Dojomaster will notice the key and offer to start the Trial
- Select “Transform” to begin
Battle Conditions
- Victory: Destruction of all enemies
- Defeat: Death of Ash Lambert
- Gold Reward: 270G+ (10G × 27-28 enemies)
- Experience: Only from curative/supportive spells (no combat EXP)
- Duration: 15-25 rounds depending on tactics
Enemy Composition - Boss Reunion
BOSS RUSH: All major story bosses return! 28 elite enemies from your past.
Enemy List (28 Total)
| Enemy | Count | Typical Level | HP | Original Battle |
|---|---|---|---|---|
| Zoot (Thief Lord) | 4 | L29-32 | 210-230 | Ch. 1 & 3 |
| Dumas (Jailmaster) | 4 | L29-32 | 240-260 | Ch. 3 |
| Lando (Hitman) | 2 | L29-32 | 189-210 | Ch. 3 |
| Kurtz (War Master) | 4 | L29-32 | 195-220 | Ch. 4 & 5 |
| Dallas (Greatarmor) | 4 | L29-32 | 240-260 | Ch. 4 |
| Sabrina (Valkyrie) | 4 | L29-32 | 189-210 | Ch. 4 & 5 |
| Dark Mage | 4 | L29-32 | 165-185 | Various chapters |
| Evil Statue | 2 | L29-32 | 165-185 | Ch. 2 & others |
Treasure
Chests
- Heaven Prism - THE FINAL PRISM!
CRITICAL: You MUST collect the Heaven Prism from the chest before defeating all enemies! This is your LAST chance for Vandalier!
Hidden Behind Evil Statue: According to Syonyx, “Leave one evil statue intact until you get the chest behind it.”
Map Layout
The Heaven Trial features a large arena with the boss army arranged strategically:
Key Features:
- Open battlefield - room to maneuver
- Multiple elevation levels - tactical positioning opportunities
- Chest behind Evil Statue - must defeat specific enemy to reach it
- No terrain obstacles - direct confrontation focus
- 28 enemies spread across the arena
Strategy Guide
Core Strategy: Tight Phalanx Formation
United We Stand
With 28 elite enemies, your only hope is maintaining formation discipline!
Phase 1 - Initial Deployment:
- Form tight phalanx - all characters close together
- Best fighters in front (Ash, Armors, Knights)
- Healers in center - protected, can reach everyone
- Archers in back - shoot over front line
- Mages on flanks - spell support
Formation Example:
[Archer] [Archer]
[Mage] [Healer] [Mage]
[Fighter] [Ash] [Fighter] [Fighter]
[Armor] [Knight] [Armor]
Phase 2 - Priority Target Elimination:
Target Priority (CRITICAL):
- Dark Mages (TOP PRIORITY - spell damage from range)
- Sabrina (high mobility, dangerous)
- Dumas (high HP, spell user)
- Kurtz (healing abilities, persistent)
- Zoot/Lando (mobility threats)
- Dallas (tough but slow)
- Evil Statues (LEAVE 1 ALIVE until chest secured!)
Phase 3 - Methodical Advancement:
- Let enemies come to you when possible
- Focus-fire - kill one enemy per turn
- Heal after every round - everyone at high HP
- Advance slowly toward chest area
- Maintain formation - never let it break!
Phase 4 - Secure the Prism:
- Eliminate enemies near chest
- Keep 1-2 Evil Statues alive (insurance)
- Character reaches chest behind Evil Statue
- Collect Heaven Prism
- Verify prism in inventory
Phase 5 - Cleanup:
- Kill remaining Evil Statues
- Finish off any stragglers
- Victory and congratulations!
Detailed Boss Tactics
Dark Mages (Priority #1)
Threat Level: EXTREME
Characteristics:
- Long-range spell attacks
- Low HP/DEF
- Will rain spells on your formation
Strategy:
- Kill them FIRST - before they get in casting range
- Use archers for long-range snipes
- Rush with flying units if necessary
- Don’t let more than 1 cast spells per turn
Sabrina Valkyries (4 total)
Threat Level: HIGH
Characteristics:
- Flying units (ignore terrain)
- High mobility (can flank)
- Decent HP and damage
- Can heal
Strategy:
- Use archers effectively
- Don’t let them get behind your formation
- Focus-fire to kill quickly
- Ice spells effective
Dumas Jailmasters (4 total)
Threat Level: HIGH
Characteristics:
- Very high HP (240+)
- Spell users (various attacks)
- Slow but durable
Strategy:
- Use magic damage (high DEF)
- Focus-fire 2-3 characters per Dumas
- Don’t leave wounded - they’ll heal
- Salamander spell effective
Kurtz War Masters (4 total)
Threat Level: MEDIUM-HIGH
Characteristics:
- Can heal themselves and others
- Decent HP and damage
- Persistent threat
Strategy:
- Kill them completely (don’t wound and leave)
- Interrupt healing if possible
- Physical attacks work fine
- Not as dangerous as Dark Mages
Dallas Greatarmors (4 total)
Threat Level: MEDIUM
Characteristics:
- Highest HP in trial
- Slow movement
- Heavy physical attacks
Strategy:
- Let them come to you
- Magic damage effective (ignore armor)
- Low priority - kill after mages/Sabrina
- Tank can handle one easily
Zoot Thief Lords (4 total)
Threat Level: MEDIUM
Characteristics:
- High mobility
- Can steal items
- Moderate HP
Strategy:
- Prevent flanking
- Physical attacks work
- Medium priority
- Keep valuable items unequipped
Lando Hitmans (2 total)
Threat Level: MEDIUM
Characteristics:
- Assassin-type
- High single-target damage
- Moderate HP
Strategy:
- Focus-fire to eliminate quickly
- Don’t let them pick off weak characters
- Physical or magic both work
Evil Statues (2 total)
Threat Level: LOW
Characteristics:
- Stationary (don’t move)
- Moderate HP and defense
- Block chest access
Strategy:
- LEAVE ALIVE until chest secured!
- Kill the one NOT blocking chest first
- Keep as insurance enemies
- Low threat overall
Tips & Tricks
Effective Tactics
✓ Formation discipline - This is THE most important factor
✓ Kill Dark Mages first - Always, without exception
✓ Focus-fire - One enemy dead per turn, minimum
✓ Heal proactively - Keep everyone above 75% HP
✓ Let them come - Defensive positioning favors you
✓ AOE spells - Phase Shift, Salamander on clusters
✓ Insurance enemies - Leave Evil Statues until prism secured
Common Mistakes to Avoid
✗ Spreading out - Characters get isolated and overwhelmed
✗ Ignoring Dark Mages - They’ll devastate your formation
✗ Low HP tolerance - One critical hit can kill
✗ Killing all enemies early - Battle ends before chest collected!
✗ Breaking formation - This is how you lose
✗ Underestimating numbers - 28 elite enemies is a LOT
Recommended Party Setup
Ideal 12-Character Party
| Character | Class | Role | Priority |
|---|---|---|---|
| Ash | Paragon/Hero | Front-line tank/DPS | Critical |
| Clint | Duelist/Knight | Front-line fighter | High |
| Diego | Dragoon/Armor | Front-line tank | High |
| Dolan | Duelist/Knight | Front-line fighter | High |
| Grog | Duelist/Knight | Front-line fighter | Medium |
| Eleni | Enchanter/Mage | Spell DPS | Critical |
| Zohar | Enchanter/Mage | Spell DPS | High |
| Huxley | Archbishop/Priest | Main healer | Critical |
| Sara | Archbishop/Priest | Backup healer | High |
| Kira | Sniper/Archer | Ranged DPS | High |
| Amon | Sniper/Archer | Ranged DPS | High |
| Darius | Sniper/Archer | Ranged DPS | Medium |
Alternative Options
- Monks/Ninjas instead of pure healers (hybrid healing/DPS)
- Sky Lords instead of ground archers (mobility, but vulnerable)
- More Armors instead of Knights (tankier, slower)
Recommended Timing
When to Attempt
Minimum Level:
- Ash Level 30+ (Paragon class minimum)
- Party at Level 28-32 range
Recommended Timing:
- Optimal: Right before final battle (fully equipped, max level)
- Required: Chapter 6, after obtaining first 5 Prisms
Equipment Recommendations:
- Weapons: Master-tier (Mastersword, Great Bow, Arkstaff)
- Armor: Kevlar/Dragon armor, Mojo Robes
- Helms: Dragon Helm, Royal Crown
- Accessories: Life Orbs, Holy H2O, Elixirs
Preparation:
- Stock 20+ Life Orbs (instant full HP restore)
- Stock 10+ Holy H2O (full party HP/MP restore)
- Stock 10+ Elixirs (full restore)
- Bring maximum healing capability
Difficulty Assessment
Combat Difficulty: Medium (3/5) Tactical Complexity: Medium (3/5) Overall Challenge: Medium
Author’s Opinion (Wolverine): “It’s a walk in the park” if you maintain good formation and deal with Dark Mages carefully.
Rewards
Battle End
- 270G+ (10G per enemy)
- Heaven Prism (THE FINAL PRISM!)
Ultimate Progress
- ✓ 6 of 6 Trials complete!
- ✓ Heaven Key consumed
- ✓ Heaven Prism obtained
- ✓ VANDALIER CLASS UNLOCKED!
CONGRATULATIONS! You can now advance Ash to Vandalier!
Post-Trial: Becoming Vandalier
Immediate Next Steps
DO NOT FORGET THIS STEP! Many players complete all Trials but forget to actually advance Ash to Vandalier!
How to Unlock Vandalier:
- Immediately after Heaven Trial, while still in the Dojo
- Talk to the Dojomaster again
- Select “Advance” (NOT “Leave” or “Transform”)
- Ash will advance from Paragon → VANDALIER
- Congratulations! You now have the ultimate class!
Vandalier Class Benefits
Spells: Access to EVERY SPELL IN THE GAME
- All Hero spells (Ice Storm, Rolling Fire, etc.)
- All Mage spells (Phase Shift, Salamander, etc.)
- All Priest spells (Supreme Healing, etc.)
- All Monk spells
- All enemy-exclusive spells (Plasma Wave, Life Orb, etc.)
Equipment: Exclusive ultimate gear (cannot be removed!)
- Vandal Heart (Sword, 40 ATK - best weapon in game)
- Vandal Helm (Helm, ??? DEF)
- Vandal Armor (Armor, ??? DEF)
Stats: Massive increases across all categories
Appearance: Ash’s sprite changes (looks like “a chicken suit” according to Syonyx)
FAQ Authors’ Perspectives
Wolverine Inc. (1997)
Difficulty: “It’s a walk in the park” Key Insight: “Keep good fighters (Ash) up front” Memorable Quote: “Talk about your ghosts from Christmas Past!”
Syonyx (2003-2006)
Difficulty: Manageable with proper approach Key Insight: “Leave one evil statue intact until you get the chest behind it” Philosophy: Strategic observation required
Shotgunnova (2000s)
Difficulty: Appropriate final challenge Key Insight: Boss rush format celebrates your journey Recommendation: Complete before final battle for full power
Final Trial Checklist
Before the Trial
- Complete Nova Trial (Prism #1)
- Complete Earth Trial (Prism #2)
- Complete Mana Trial (Prism #3)
- Complete Chaos Trial (Prism #4)
- Complete Logos Trial (Prism #5)
- Visit Glasgow City (Chapter 6)
- Talk to Weird Man in tavern
- Receive Heaven Key (automatic if have 5 prisms)
- Equip Master-tier equipment on entire party
- Stock Life Orbs, Holy H2O, Elixirs
- Save game before attempting
- Equip Heaven Key to Ash
- Visit Dojo and select “Transform”
During the Trial
- Form tight phalanx formation
- Position Ash and best fighters in front
- Position healers in protected center
- Position archers in back for ranged support
- KILL DARK MAGES FIRST (priority #1!)
- Focus-fire one enemy at a time
- Heal after every round
- Advance toward chest area slowly
- Maintain formation discipline
- Leave 1 Evil Statue alive (insurance)
- Defeat Evil Statue blocking chest
- Collect HEAVEN PRISM from chest
- Verify Heaven Prism in inventory
- Kill remaining enemies
- Victory!
After the Trial
- Verify all 6 Prisms in inventory
- Talk to Dojomaster
- Select “Advance” (NOT “Leave”!)
- Ash transforms: Paragon → VANDALIER
- Check Ash’s spell list (should have ALL spells!)
- Note new equipment (Vandal Heart, Vandal Helm, Vandal Armor)
- Save game
- Proceed to final battle with ultimate power!
Epilogue: The Path to Victory
You’ve completed all six Trials of Toroah. Ash Lambert now wields the power of the Vandalier, with access to every spell in the game and the legendary Vandal Heart sword. The path to defeating Dolf and saving Sostegaria is now open.
Final Boss Awaits: With Vandalier unlocked, the final battle against Dolf becomes significantly easier. The ultimate class grants you overwhelming power to finish your quest!
Next Steps
- Return to Trials of Toroah Overview to review your accomplishment
- Continue the Walkthrough to face the final boss
- See Ash’s Character Page for detailed Vandalier information
- Review Spell Reference to see ALL spells Vandalier can cast
MISSION COMPLETE!
All 6 Trials Conquered: ⚔️⚔️⚔️⚔️⚔️⚔️
Vandalier Unlocked: ✓
Ready for Final Battle: ✓
“For the glory of Sostegaria!”
May the Vandal Heart guide you to victory.