Heaven Trial

The sixth and final Trial of Toroah, featuring a boss rush against every major enemy you’ve faced throughout your journey.

Table of contents

  1. Overview
  2. How to Access
    1. Step 1: Obtain All 5 Previous Prisms
    2. Step 2: Get the Heaven Key
    3. Step 3: Start the Trial
  3. Battle Conditions
  4. Enemy Composition - Boss Reunion
    1. Enemy List (28 Total)
  5. Treasure
    1. Chests
  6. Map Layout
  7. Strategy Guide
    1. Core Strategy: Tight Phalanx Formation
  8. Detailed Boss Tactics
    1. Dark Mages (Priority #1)
    2. Sabrina Valkyries (4 total)
    3. Dumas Jailmasters (4 total)
    4. Kurtz War Masters (4 total)
    5. Dallas Greatarmors (4 total)
    6. Zoot Thief Lords (4 total)
    7. Lando Hitmans (2 total)
    8. Evil Statues (2 total)
  9. Tips & Tricks
    1. Effective Tactics
    2. Common Mistakes to Avoid
  10. Recommended Party Setup
    1. Ideal 12-Character Party
    2. Alternative Options
  11. Recommended Timing
    1. When to Attempt
    2. Difficulty Assessment
  12. Rewards
    1. Battle End
    2. Ultimate Progress
  13. Post-Trial: Becoming Vandalier
    1. Immediate Next Steps
    2. Vandalier Class Benefits
  14. FAQ Authors’ Perspectives
    1. Wolverine Inc. (1997)
    2. Syonyx (2003-2006)
    3. Shotgunnova (2000s)
  15. Final Trial Checklist
    1. Before the Trial
    2. During the Trial
    3. After the Trial
  16. Epilogue: The Path to Victory
  17. Next Steps

Overview

The Heaven Trial is the sixth and FINAL Trial of Toroah. This climactic battle features a boss rush where ghosts of 28 previous enemies return for one last confrontation. Completing this Trial grants the final Heaven Prism, allowing Ash to unlock the ultimate Vandalier class!

“Ghosts from Christmas Past”

  • Wolverine Inc., 1997

This Trial is a celebration of your journey - every major boss returns to test you one final time.


How to Access

Step 1: Obtain All 5 Previous Prisms

Before you can get the Heaven Key, you must have completed ALL 5 previous Trials:

Nova Prism (Trial #1) ✓ Earth Prism (Trial #2) ✓ Mana Prism (Trial #3) ✓ Chaos Prism (Trial #4) ✓ Logos Prism (Trial #5)

Step 2: Get the Heaven Key

At the start of Chapter 6:

  1. Visit Glasgow City
  2. Enter the tavern
  3. Talk to the Weird Man
  4. If you have all 5 prisms, he’ll recognize your greatness
  5. He gives you the Key of Heaven

Automatic Acquisition: The Heaven Key is NOT missable. As long as you have all 5 prisms, the Weird Man will give it to you anytime in Chapter 6.

Step 3: Start the Trial

  1. Have Ash equip the Heaven Key as an item
  2. Visit any Dojo in any town (Chapter 6)
  3. Try to Leave the Dojo
  4. The Dojomaster will notice the key and offer to start the Trial
  5. Select “Transform” to begin

Battle Conditions

  • Victory: Destruction of all enemies
  • Defeat: Death of Ash Lambert
  • Gold Reward: 270G+ (10G × 27-28 enemies)
  • Experience: Only from curative/supportive spells (no combat EXP)
  • Duration: 15-25 rounds depending on tactics

Enemy Composition - Boss Reunion

BOSS RUSH: All major story bosses return! 28 elite enemies from your past.

Enemy List (28 Total)

Enemy Count Typical Level HP Original Battle
Zoot (Thief Lord) 4 L29-32 210-230 Ch. 1 & 3
Dumas (Jailmaster) 4 L29-32 240-260 Ch. 3
Lando (Hitman) 2 L29-32 189-210 Ch. 3
Kurtz (War Master) 4 L29-32 195-220 Ch. 4 & 5
Dallas (Greatarmor) 4 L29-32 240-260 Ch. 4
Sabrina (Valkyrie) 4 L29-32 189-210 Ch. 4 & 5
Dark Mage 4 L29-32 165-185 Various chapters
Evil Statue 2 L29-32 165-185 Ch. 2 & others

Treasure

Chests

  • Heaven Prism - THE FINAL PRISM!

CRITICAL: You MUST collect the Heaven Prism from the chest before defeating all enemies! This is your LAST chance for Vandalier!

Hidden Behind Evil Statue: According to Syonyx, “Leave one evil statue intact until you get the chest behind it.”


Map Layout

The Heaven Trial features a large arena with the boss army arranged strategically:

Key Features:

  • Open battlefield - room to maneuver
  • Multiple elevation levels - tactical positioning opportunities
  • Chest behind Evil Statue - must defeat specific enemy to reach it
  • No terrain obstacles - direct confrontation focus
  • 28 enemies spread across the arena

Strategy Guide

Core Strategy: Tight Phalanx Formation

United We Stand

With 28 elite enemies, your only hope is maintaining formation discipline!

Phase 1 - Initial Deployment:

  1. Form tight phalanx - all characters close together
  2. Best fighters in front (Ash, Armors, Knights)
  3. Healers in center - protected, can reach everyone
  4. Archers in back - shoot over front line
  5. Mages on flanks - spell support

Formation Example:

        [Archer] [Archer]
    [Mage]  [Healer]  [Mage]
[Fighter] [Ash] [Fighter] [Fighter]
    [Armor] [Knight] [Armor]

Phase 2 - Priority Target Elimination:

Target Priority (CRITICAL):

  1. Dark Mages (TOP PRIORITY - spell damage from range)
  2. Sabrina (high mobility, dangerous)
  3. Dumas (high HP, spell user)
  4. Kurtz (healing abilities, persistent)
  5. Zoot/Lando (mobility threats)
  6. Dallas (tough but slow)
  7. Evil Statues (LEAVE 1 ALIVE until chest secured!)

Phase 3 - Methodical Advancement:

  1. Let enemies come to you when possible
  2. Focus-fire - kill one enemy per turn
  3. Heal after every round - everyone at high HP
  4. Advance slowly toward chest area
  5. Maintain formation - never let it break!

Phase 4 - Secure the Prism:

  1. Eliminate enemies near chest
  2. Keep 1-2 Evil Statues alive (insurance)
  3. Character reaches chest behind Evil Statue
  4. Collect Heaven Prism
  5. Verify prism in inventory

Phase 5 - Cleanup:

  1. Kill remaining Evil Statues
  2. Finish off any stragglers
  3. Victory and congratulations!

Detailed Boss Tactics

Dark Mages (Priority #1)

Threat Level: EXTREME

Characteristics:

  • Long-range spell attacks
  • Low HP/DEF
  • Will rain spells on your formation

Strategy:

  • Kill them FIRST - before they get in casting range
  • Use archers for long-range snipes
  • Rush with flying units if necessary
  • Don’t let more than 1 cast spells per turn

Sabrina Valkyries (4 total)

Threat Level: HIGH

Characteristics:

  • Flying units (ignore terrain)
  • High mobility (can flank)
  • Decent HP and damage
  • Can heal

Strategy:

  • Use archers effectively
  • Don’t let them get behind your formation
  • Focus-fire to kill quickly
  • Ice spells effective

Dumas Jailmasters (4 total)

Threat Level: HIGH

Characteristics:

  • Very high HP (240+)
  • Spell users (various attacks)
  • Slow but durable

Strategy:

  • Use magic damage (high DEF)
  • Focus-fire 2-3 characters per Dumas
  • Don’t leave wounded - they’ll heal
  • Salamander spell effective

Kurtz War Masters (4 total)

Threat Level: MEDIUM-HIGH

Characteristics:

  • Can heal themselves and others
  • Decent HP and damage
  • Persistent threat

Strategy:

  • Kill them completely (don’t wound and leave)
  • Interrupt healing if possible
  • Physical attacks work fine
  • Not as dangerous as Dark Mages

Dallas Greatarmors (4 total)

Threat Level: MEDIUM

Characteristics:

  • Highest HP in trial
  • Slow movement
  • Heavy physical attacks

Strategy:

  • Let them come to you
  • Magic damage effective (ignore armor)
  • Low priority - kill after mages/Sabrina
  • Tank can handle one easily

Zoot Thief Lords (4 total)

Threat Level: MEDIUM

Characteristics:

  • High mobility
  • Can steal items
  • Moderate HP

Strategy:

  • Prevent flanking
  • Physical attacks work
  • Medium priority
  • Keep valuable items unequipped

Lando Hitmans (2 total)

Threat Level: MEDIUM

Characteristics:

  • Assassin-type
  • High single-target damage
  • Moderate HP

Strategy:

  • Focus-fire to eliminate quickly
  • Don’t let them pick off weak characters
  • Physical or magic both work

Evil Statues (2 total)

Threat Level: LOW

Characteristics:

  • Stationary (don’t move)
  • Moderate HP and defense
  • Block chest access

Strategy:

  • LEAVE ALIVE until chest secured!
  • Kill the one NOT blocking chest first
  • Keep as insurance enemies
  • Low threat overall

Tips & Tricks

Effective Tactics

Formation discipline - This is THE most important factor

Kill Dark Mages first - Always, without exception

Focus-fire - One enemy dead per turn, minimum

Heal proactively - Keep everyone above 75% HP

Let them come - Defensive positioning favors you

AOE spells - Phase Shift, Salamander on clusters

Insurance enemies - Leave Evil Statues until prism secured

Common Mistakes to Avoid

Spreading out - Characters get isolated and overwhelmed

Ignoring Dark Mages - They’ll devastate your formation

Low HP tolerance - One critical hit can kill

Killing all enemies early - Battle ends before chest collected!

Breaking formation - This is how you lose

Underestimating numbers - 28 elite enemies is a LOT


Ideal 12-Character Party

Character Class Role Priority
Ash Paragon/Hero Front-line tank/DPS Critical
Clint Duelist/Knight Front-line fighter High
Diego Dragoon/Armor Front-line tank High
Dolan Duelist/Knight Front-line fighter High
Grog Duelist/Knight Front-line fighter Medium
Eleni Enchanter/Mage Spell DPS Critical
Zohar Enchanter/Mage Spell DPS High
Huxley Archbishop/Priest Main healer Critical
Sara Archbishop/Priest Backup healer High
Kira Sniper/Archer Ranged DPS High
Amon Sniper/Archer Ranged DPS High
Darius Sniper/Archer Ranged DPS Medium

Alternative Options

  • Monks/Ninjas instead of pure healers (hybrid healing/DPS)
  • Sky Lords instead of ground archers (mobility, but vulnerable)
  • More Armors instead of Knights (tankier, slower)

When to Attempt

Minimum Level:

  • Ash Level 30+ (Paragon class minimum)
  • Party at Level 28-32 range

Recommended Timing:

  • Optimal: Right before final battle (fully equipped, max level)
  • Required: Chapter 6, after obtaining first 5 Prisms

Equipment Recommendations:

  • Weapons: Master-tier (Mastersword, Great Bow, Arkstaff)
  • Armor: Kevlar/Dragon armor, Mojo Robes
  • Helms: Dragon Helm, Royal Crown
  • Accessories: Life Orbs, Holy H2O, Elixirs

Preparation:

  • Stock 20+ Life Orbs (instant full HP restore)
  • Stock 10+ Holy H2O (full party HP/MP restore)
  • Stock 10+ Elixirs (full restore)
  • Bring maximum healing capability

Difficulty Assessment

Combat Difficulty: Medium (3/5) Tactical Complexity: Medium (3/5) Overall Challenge: Medium

Author’s Opinion (Wolverine): “It’s a walk in the park” if you maintain good formation and deal with Dark Mages carefully.


Rewards

Battle End

  • 270G+ (10G per enemy)
  • Heaven Prism (THE FINAL PRISM!)

Ultimate Progress

  • 6 of 6 Trials complete!
  • ✓ Heaven Key consumed
  • ✓ Heaven Prism obtained
  • VANDALIER CLASS UNLOCKED!

CONGRATULATIONS! You can now advance Ash to Vandalier!


Post-Trial: Becoming Vandalier

Immediate Next Steps

DO NOT FORGET THIS STEP! Many players complete all Trials but forget to actually advance Ash to Vandalier!

How to Unlock Vandalier:

  1. Immediately after Heaven Trial, while still in the Dojo
  2. Talk to the Dojomaster again
  3. Select “Advance” (NOT “Leave” or “Transform”)
  4. Ash will advance from Paragon → VANDALIER
  5. Congratulations! You now have the ultimate class!

Vandalier Class Benefits

Spells: Access to EVERY SPELL IN THE GAME

  • All Hero spells (Ice Storm, Rolling Fire, etc.)
  • All Mage spells (Phase Shift, Salamander, etc.)
  • All Priest spells (Supreme Healing, etc.)
  • All Monk spells
  • All enemy-exclusive spells (Plasma Wave, Life Orb, etc.)

Equipment: Exclusive ultimate gear (cannot be removed!)

  • Vandal Heart (Sword, 40 ATK - best weapon in game)
  • Vandal Helm (Helm, ??? DEF)
  • Vandal Armor (Armor, ??? DEF)

Stats: Massive increases across all categories

Appearance: Ash’s sprite changes (looks like “a chicken suit” according to Syonyx)


FAQ Authors’ Perspectives

Wolverine Inc. (1997)

Difficulty: “It’s a walk in the park” Key Insight: “Keep good fighters (Ash) up front” Memorable Quote: “Talk about your ghosts from Christmas Past!”

Syonyx (2003-2006)

Difficulty: Manageable with proper approach Key Insight: “Leave one evil statue intact until you get the chest behind it” Philosophy: Strategic observation required

Shotgunnova (2000s)

Difficulty: Appropriate final challenge Key Insight: Boss rush format celebrates your journey Recommendation: Complete before final battle for full power


Final Trial Checklist

Before the Trial

  • Complete Nova Trial (Prism #1)
  • Complete Earth Trial (Prism #2)
  • Complete Mana Trial (Prism #3)
  • Complete Chaos Trial (Prism #4)
  • Complete Logos Trial (Prism #5)
  • Visit Glasgow City (Chapter 6)
  • Talk to Weird Man in tavern
  • Receive Heaven Key (automatic if have 5 prisms)
  • Equip Master-tier equipment on entire party
  • Stock Life Orbs, Holy H2O, Elixirs
  • Save game before attempting
  • Equip Heaven Key to Ash
  • Visit Dojo and select “Transform”

During the Trial

  • Form tight phalanx formation
  • Position Ash and best fighters in front
  • Position healers in protected center
  • Position archers in back for ranged support
  • KILL DARK MAGES FIRST (priority #1!)
  • Focus-fire one enemy at a time
  • Heal after every round
  • Advance toward chest area slowly
  • Maintain formation discipline
  • Leave 1 Evil Statue alive (insurance)
  • Defeat Evil Statue blocking chest
  • Collect HEAVEN PRISM from chest
  • Verify Heaven Prism in inventory
  • Kill remaining enemies
  • Victory!

After the Trial

  • Verify all 6 Prisms in inventory
  • Talk to Dojomaster
  • Select “Advance” (NOT “Leave”!)
  • Ash transforms: Paragon → VANDALIER
  • Check Ash’s spell list (should have ALL spells!)
  • Note new equipment (Vandal Heart, Vandal Helm, Vandal Armor)
  • Save game
  • Proceed to final battle with ultimate power!

Epilogue: The Path to Victory

You’ve completed all six Trials of Toroah. Ash Lambert now wields the power of the Vandalier, with access to every spell in the game and the legendary Vandal Heart sword. The path to defeating Dolf and saving Sostegaria is now open.

Final Boss Awaits: With Vandalier unlocked, the final battle against Dolf becomes significantly easier. The ultimate class grants you overwhelming power to finish your quest!


Next Steps


MISSION COMPLETE!

All 6 Trials Conquered: ⚔️⚔️⚔️⚔️⚔️⚔️

Vandalier Unlocked:

Ready for Final Battle:


“For the glory of Sostegaria!”

May the Vandal Heart guide you to victory.


Copyright © Konami Co., Ltd. | Guide compiled from FAQs by Jeff Chan, Lancel0t, Shotgunnova, Syonyx, Richard Uyeyama, and Wolverine Inc.