Act 1: A Premonition of War
Complete walkthrough for all Act 1 battles including enemy stats, strategies, treasure locations, and character recruitment.
Table of contents
- Act 1 Overview
- Battle 1.0: Valley of Thieves
- Battle 1.1: Dover District
- Battle 1.2: Palace Ruins
- Battle 1.3: Rhine Bridge
- Battle 1.4: Sand Dunes of Sea
- Optional: Nova Trial
- Battle 1.5: Gadar Sea
- Act 1 Complete Summary
- Next Steps
Act 1 Overview
Chapter Summary: Ash Lambert begins his investigation into General Magnus’s disappearance, uncovering the early signs of conspiracy within Ishtaria.
Battles: 6 story battles + 1 optional Trial New Characters: Eleni, Huxley, Kira, Grog (4 total) Total Gold: 7,150G Recommended Level Range: 5-10
Battle 1.0: Valley of Thieves
Location: Valley of Thieves Recommended Level: 5 Party: Ash (Lv.5), Clint (Lv.4), Diego (Lv.4)
Objectives
- Victory: Defeat Zoot Gach (Thief Lord)
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL | Spells |
|---|---|---|---|---|---|
| Zoot Gach (Boss) | 1 | 1 | 14 | 11/10/10 | Self Healing (2 MP) |
| Brigand (Knight) | 3 | 1 | 14 | 11/10/10 | None |
| Hunter (Archer) | 2 | 1 | 12 | 10/8/9 | None |
Total Enemies: 6
Battle Strategy
Opening Moves:
- Ash: Advance toward Zoot Gach (prioritize boss)
- Clint: Engage nearest Brigand (tank front line)
- Diego: Shoot Hunters from range (eliminate archers first)
Priority Targets:
- Hunters first - Ranged threats, low HP (12)
- Zoot Gach - Can self-heal, moderate threat
- Brigands last - Weakest enemies, clean up
Key Tactics:
- Diego should focus fire on Hunters (2-hit kills)
- Ash and Clint advance together (don’t split)
- Kill Zoot before he self-heals multiple times
- Remember: Zoot can restore ~10 HP per heal
Difficulty: Very Easy (Tutorial battle)
Treasure & Items
Treasure Chests: None
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (14,15) | Mad Book | NE corner, dirt hole |
| (15,1) | Long Sword | SE corner, tile with color splotch |
Mad Book (reusable Spellbind item) and Long Sword (+4 ATK) are both valuable! Search thoroughly.
Total Gold: 700G
Post-Battle
Shopping: Visit Capital Shumeria shop
- Buy Long Sword for Ash if you didn’t find hidden one (120G)
- Buy Light Bow for Diego (110G)
- Stock 5 Herbs (1,000G total)
Story: Begin investigating disappearance of General Magnus
Battle 1.1: Dover District
Location: Dover District, Capital Shumeria Recommended Level: 6 Party: Ash, Clint, Diego
Objectives
- Victory: Arrival at Church (NE corner)
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL |
|---|---|---|---|---|
| Hunterimp (Archer) | 2 | 3 | 25 | 16/13/5 |
| War Ghost (Airman) | 4 | 2 | 22 | 18/14/14 |
Total Enemies: 6
Battle Strategy
Key Challenge: Flying enemies (War Ghosts) can bypass obstacles and attack from unexpected angles.
Opening Strategy:
- Diego: Shoot War Ghosts (archers deal bonus damage to airmen)
- Ash/Clint: Advance toward Church (NE corner)
- Don’t overcommit - This is a reach-objective battle, not defeat-all
Priority Targets:
- War Ghosts near your path - Eliminate threats blocking route
- Hunterips - If they’re blocking church approach
- Avoid unnecessary fights - Goal is church, not kills
Optimal Route:
- Head northeast along eastern edge
- Let Diego handle War Ghosts blocking path
- Ash reaches church to trigger victory (don’t need to kill all enemies)
Difficulty: Easy
Treasure & Items
Treasure Chests:
| Coordinates | Item | Location |
|---|---|---|
| (1,1) | Herb | SW corner |
| (22,10) | Herb | NE corner |
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (4,3) | Light Bow | SW region, grass circle |
| (12,0) | Mushroom | SE of southern house, cracked tile |
Light Bow is great for Diego if you haven’t bought one yet. Mushroom is reusable Poison Cloud item.
Total Gold: 660G
Post-Battle
Story: Meet Eleni and Huxley
- Eleni (Mage, Lv.7) joins party
- Huxley (Healer, Lv.7) joins party
Shopping Priority:
- Wool Robe for Eleni (70G) - Essential!
- Iron Staff for Eleni/Huxley (400G each)
- Leather Band for mages (60G each)
Battle 1.2: Palace Ruins
Location: Palace Ruins Recommended Level: 7 Party: Ash, Clint, Diego, Eleni, Huxley
Objectives
- Victory: Destruction of all enemies
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL |
|---|---|---|---|---|
| Clay Golem (Armor) | 9 | 6 | 56 | 34/37/20 |
Total Enemies: 9 Golems
Battle Strategy
CRITICAL BATTLE: This is your first encounter with Golems (high DEF enemies). Physical attacks do minimal damage!
The Golem Problem:
- Golem Defense: 37 (very high)
- Sword attacks: ~8-12 damage (inefficient)
- Eleni’s magic: ~25-35 damage (MUCH better)
- This battle teaches you to use magic!
Optimal Strategy:
- Eleni: Use Dark Star on Golems (primary damage dealer)
- Huxley: Heal Eleni, use staff attacks as backup
- Ash: Use Ice Storm (magic bypasses DEF)
- Clint/Diego: Physical attacks (chip damage only)
Formation:
[Clint] [Ash]
[Eleni] [Huxley]
[Diego]
Protect Eleni - she's MVP this battle
Target Priority:
- Kill Golems one at a time (focus fire)
- Eleni targets nearest Golem
- Physical units finish wounded Golems (<20 HP)
MP Management:
- Eleni starts with ~20-25 MP
- Dark Star costs 2 MP
- Can cast 10+ times per battle
- Don’t waste MP on weak enemies
Difficulty: Moderate (First magic-required battle)
Treasure & Items
Treasure Chests:
| Coordinates | Item | Location |
|---|---|---|
| (8,1) | Elixir | South chest |
| (15,16) | Herb | NE chest |
Hidden Items:
| Coordinates | Item | Location |
|---|---|---|
| (14,0) | Fire Gem | SE corner, dirt hole |
Total Gold: 810G
Post-Battle
Lesson Learned: Magic is essential vs high-DEF enemies Preparation: Stock MP restoration items (Mage Oil)
Battle 1.3: Rhine Bridge
Location: Rhine Bridge Recommended Level: 8 Party: Ash, Clint, Diego, Eleni, Huxley Reinforcement: Kira (Lv.8 Archer) joins after Round 2
Objectives
- Victory: Destruction of all enemies
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL |
|---|---|---|---|---|
| Brigand (Knight) | 6 | 5 | 42 | 26/23/23 |
| Hunter (Archer) | 2 | 5 | 37 | 23/18/22 |
| Hell Bat (Airman) | 4 | 5 | 45 | 32/25/24 |
Total Enemies: 12
Kira joins as reinforcement after 2 rounds. She arrives on eastern side of map.
Battle Strategy
Key Challenge: Large enemy force (12 enemies) with flying Hell Bats that can attack your back line.
Phase 1 (Rounds 1-2):
- Defensive formation - Don’t overextend
- Diego: Shoot Hell Bats (bonus damage vs airmen)
- Eleni: Dark Star on enemy clusters
- Ash/Clint: Tank Brigand advances
- Huxley: Heal wounded allies
Phase 2 (Round 3+, Kira arrives):
- Kira + Diego: Focus fire on Hell Bats (priority)
- Eleni: Continue Dark Star on clusters
- Front line: Engage Brigands
Priority Targets:
- Hell Bats - Flying threats to back line (kill with archers)
- Hunters - Ranged attackers (moderate threat)
- Brigands - Melee fodder (lowest priority)
Positioning:
[Clint] [Ash]
[Eleni] [Huxley]
[Diego] ... [Kira arrives E side]
Archers eliminate Hell Bats
Mages support with AOE
Knights hold front
Difficulty: Moderate (Numbers + flying enemies)
Treasure & Items
Treasure Chests: None
Hidden Items: None
Total Gold: 1,560G
Post-Battle
New Character: Kira (Archer, Lv.8) permanently joins Party Size: Now 6 characters (full starting roster) Shopping: Upgrade equipment at Shumeria if needed
Battle 1.4: Sand Dunes of Sea
Location: Sand Dunes of Sea Recommended Level: 9 Party: Ash, Clint, Diego, Eleni, Huxley, Kira
Objectives
- Victory: Defeat Death Ant (monster boss)
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP | AT/DF/AGL | Special |
|---|---|---|---|---|---|
| Death Ant (Boss) | 1 | 10 | 88 | 51/55/30 | Main target |
| Ant Arm (Minion) | 6 max | 1 | 13 | 9/8/11 | Infinite spawning |
Ant Arms spawn infinitely! Maximum 6 on field. Up to 4 spawn per round. They give ZERO EXP/GOLD. Focus Death Ant!
Battle Strategy
The Infinite Spawn Problem:
- Ant Arms respawn every round (up to 4 per round)
- Killing them wastes turns
- They give no rewards
- Ignore them, kill Death Ant only
Optimal Strategy:
- ALL UNITS TARGET DEATH ANT
- Ignore Ant Arms (they’re distractions)
- Burst damage Death Ant before it spawns too many adds
- Battle ends when Death Ant dies (Ant Arms disappear)
Damage Priority:
- Eleni: Dark Star on Death Ant (best damage)
- Ash: Ice Storm on Death Ant (magic damage)
- Diego/Kira: Shoot Death Ant (ranged safety)
- Clint: Melee Death Ant (if safe)
- Huxley: Heal, support
Death Ant Stats:
- 88 HP (high for Act 1)
- 55 DEF (very high - use magic!)
- Can self-heal (if it has spell)
Target Damage:
- Physical: ~10-15 damage
- Magic (Eleni): ~25-35 damage
- Focus fire = 5-7 rounds to kill
Difficulty: Easy (if you focus Death Ant)
Treasure & Items
Treasure Chests: None
Hidden Items: None
Total Gold: 900G (from Death Ant only)
Post-Battle
CRITICAL: After battle, go to Port City Minato and talk to Woman at Tavern → receive NOVA KEY (Trial #1)!
Nova Key: Unlocks first Trial of Toroah Preparation: Stock Herbs/Elixirs before attempting Trial
Optional: Nova Trial
Location: Special battle arena (access via any Dojo with Nova Key) Recommended Level: 9-12 Available Party: Ash, Clint, Diego, Eleni, Huxley, Kira, Grog
Enemy Scaling: All enemy levels = Ash’s level ± 2. Lower Ash level = easier Trial!
Objectives
- Victory: Defeat all enemies + collect Nova Prism from chest
- Defeat: Death of Ash
MUST COLLECT PRISM! Defeating enemies without getting chest = cannot retry Trial!
Enemy Composition
| Enemy Type | Count | Scales with Ash |
|---|---|---|
| Buccaneer (Knight) | 4 | Yes |
| Hunterimp (Archer) | 4 | Yes |
| Dark Golem (Armor) | 2 | Yes |
| War Ghost (Airman) | 2 | Yes |
| Sparkie (Airman) | 2 | Yes |
Total Enemies: 14
Example Stats (Ash Lv.10):
- Enemies: Lv.8-12
- HP: 40-80 depending on type
- Moderate challenge
Battle Strategy
Key Challenge: Hill assault - enemies have high ground advantage
Phase 1: Eliminate Airmen
- Diego/Kira: Shoot War Ghosts and Sparkies (priority)
- Airmen can bypass hill defenses
- Kill before they reach your mages
Phase 2: Advance Up Hill
- Clint/Grog: Tank front, climb hill
- Eleni: Dark Star on enemy clusters
- Huxley: Heal climbers
- Archers: Support from range
Phase 3: Secure Summit
- Clear enemies near chest (center-ish location)
- DON’T FORGET CHEST - coordinates (7,8)
- Collect NOVA PRISM
- Clean up remaining enemies
Difficulty: Moderate (depends on Ash’s level)
Treasure & Items
Treasure Chests:
| Coordinates | Item | CRITICAL |
|---|---|---|
| (7,8) | NOVA PRISM | MUST COLLECT! |
Nova Prism is mandatory! This is 1 of 6 Prisms needed for Vandalier class. Missing it = no Vandalier!
Total Gold: 140G (very low - Trials give minimal gold)
Post-Trial
Reward: Nova Prism (1/6 for Vandalier) Next Trial: Earth Trial (requires Banana from Act 2)
Battle 1.5: Gadar Sea
Location: Gadar Sea (Ship Battle) Recommended Level: 9 Party: Ash, Clint, Diego, Eleni, Huxley, Kira, Grog (joins this battle)
Objectives
- Victory: Defeat Hassan (Pirate Captain)
- Defeat: Death of Ash
Enemy Composition
| Enemy Type | Count | Level | HP/MP | AT/DF/AGL | Spells |
|---|---|---|---|---|---|
| Hassan (Boss) | 1 | 8 | 72/9 | 43/46/25 | Healing (3 MP) |
| Buccaneer (Knight) | 8 | 6 | 49 | 30/26/26 | None |
| Corsair (Archer) | 4 | 6 | 44 | 26/21/25 | None |
Total Enemies: 13
New Character: Grog (Soldier, Lv.9) officially joins party. Story: Hassan is Grog’s brother.
Battle Strategy
Key Challenge: Ship battle with many pirates + boss who can heal
Hassan’s Threat:
- Can cast Healing (restores ~30 HP)
- High DEF (46) - physical attacks weak
- Use magic to damage efficiently
Phase 1: Clear Deck
- Archers (Diego/Kira): Shoot Corsairs (archer vs archer)
- Knights (Clint/Grog/Ash): Engage Buccaneers
- Eleni: Dark Star on enemy clusters
- Huxley: Heal as needed
Phase 2: Focus Hassan
- Once adds thinned, all units target Hassan
- Eleni: Dark Star (primary damage)
- Ash: Ice Storm (magic damage)
- Physical units: Chip damage
- Kill before he heals multiple times
Optimal Formation:
[Clint] [Grog] [Ash]
[Eleni] [Huxley]
[Diego] [Kira]
Knights hold front
Mages/Healers in middle
Archers in back
Hassan Kill Priority:
- Focus fire Hassan when he’s <50% HP
- Don’t let him heal back to full
- Burst damage in 2-3 rounds
Difficulty: Moderate
Treasure & Items
Treasure Chests: None
Hidden Items: None
Total Gold: 2,380G (highest in Act 1!)
Post-Battle
Story: Grog’s tragic backstory revealed (Hassan killed his crew) Completion: Act 1 complete! Next: Proceed to Act 2 (Island of Madness)
Act 1 Complete Summary
Total Stats
Battles Completed: 6 story battles (+ 1 optional Trial) Total Gold Earned: 7,150G (story battles + Trial) Total Experience: ~300-400 EXP per character
Characters Acquired
| Character | Class | Level | When Joins |
|---|---|---|---|
| Eleni Dunbar | Mage | 7 | Before Battle 1.2 |
| Huxley Hobbes | Healer | 7 | Before Battle 1.2 |
| Kira Wulfstan | Archer | 8 | During Battle 1.3 |
| Grog Drinkwater | Soldier | 9 | Before Battle 1.5 |
Party Size: 7 characters total
Equipment Acquired
Weapons:
- Long Sword (+4 ATK) - Hidden in 1.0
- Light Bow (+3 ATK) - Hidden in 1.1
Items:
- Mad Book (Spellbind effect) - Hidden in 1.0
- Mushroom (Poison Cloud effect) - Hidden in 1.1
- Fire Gem (Attack item) - Hidden in 1.2
- 4× Herbs (various chests)
- 1× Elixir (chest in 1.2)
Trial Reward:
- Nova Prism (1/6 for Vandalier)
Recommended End-of-Act Levels
If fighting normally: Lv.9-11 If keeping Ash low for Trials: Ash Lv.8-9, others Lv.10-12
Shopping Checklist (End of Act 1)
Essential Purchases:
- Iron weapons for all (500G each at Village 2)
- Chain Mail for front-line (450G each)
- Masters Robes for mages (350G each)
- Stock 10+ Herbs (200G each = 2,000G)
- Stock 5+ Mage Oils (400G each = 2,000G)
Total Shopping Budget Needed: ~7,000-8,000G
Strategic Notes
Lessons Learned:
- Magic is essential vs high-DEF enemies (Golems)
- Archers counter Airmen (bonus damage, priority targets)
- Healing is critical (Huxley MVP for sustainability)
- Focus fire bosses (Don’t let them heal/escape)
Preparation for Act 2:
- Eleni should be learning more spells
- Huxley critical for healing
- Stock consumables heavily
- Consider attempting Nova Trial if you haven’t
Trial Progress
Trials Unlocked: 1 (Nova Trial) Prisms Collected: 0-1 (if you completed Nova Trial) Remaining Trials: 5
Next Steps
- Proceed to Act 2: Island of Madness
- Stock up at Village 2 (Yuzu)
- Prepare for longer battles ahead
- Consider class advancement at Level 10
“The investigation begins. Conspiracy looms.”
Act 1: A Premonition of War - Complete