Act 2: Island of Madness

Complete walkthrough for all Act 2 battles including the Magnus confrontation, time warp event, and Earth Trial.

Table of contents

  1. Act 2 Overview
  2. Battle 2.0: Village of Yuzu
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Battle
  3. Battle 2.1: Ygdra Canyon
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Battle
  4. Battle 2.2: Loris Beach
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Battle
  5. Optional: Earth Trial
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Trial
  6. Battle 2.3: Castle Ruins (Outside)
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Battle
  7. Battle 2.4: Castle Ruins (Inside) - Boss Battle
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Battle
  8. Battle 2.5: Castle Ruins (Outside 2) - Timed Escape
    1. Objectives
    2. Enemy Composition
    3. Battle Strategy
    4. Treasure & Items
    5. Post-Battle
  9. Act 2 Complete Summary
    1. Total Stats
    2. Characters Acquired
    3. Critical Items Acquired
    4. Equipment Acquired
    5. Recommended End-of-Act Levels
    6. Trial Progress
    7. Story Milestones
    8. Shopping Checklist (End of Act 2)
    9. Strategic Notes
    10. Class Advancement Reminder
  10. Next Steps

Act 2 Overview

Chapter Summary: Ash investigates the island of Gillbaris, uncovering Hel Spites’ conspiracy. The act culminates in a confrontation at the Castle Ruins and a mysterious time warp that sends Ash 3 years into the future.

Battles: 6 story battles + 1 optional Trial New Characters: Dolan, Amon, Sara (3 total) Total Gold: 20,990G Recommended Level Range: 10-14

Critical Items: MACROMAN (for Chaos Key) and BANANA (for Earth Key) are found in this act. Don’t miss them!


Battle 2.0: Village of Yuzu

Location: Village of Yuzu Recommended Level: 10 Party: Ash, Clint, Diego, Eleni, Huxley, Kira, Grog (7 characters)

Objectives

  • Victory: Destruction of all Evil Statues
  • Defeat: Death of Ash OR killing any Villagers

DO NOT KILL VILLAGERS! There are 9 innocent villagers on the battlefield marked as “enemies.” Killing them = instant defeat!

Enemy Composition

Enemy Type Count Level HP/MP AT/DF/AGL Spells
Evil Statue (Mage) 7 5 33/12 15/12/28 Piercing Light (3 MP)
Villager (Civilian) 9 1 13 9/8/11 None

Total Enemies: 7 Evil Statues (+ 9 protected villagers)

Battle Strategy

The Villager Problem:

  • Villagers are coded as “enemies” but must not be killed
  • They move randomly (no control)
  • Attacking them = instant defeat
  • Gold penalty if you kill them accidentally

Safe Approach:

  1. Identify Statues vs Villagers
    • Evil Statues: Mage-class, can cast Piercing Light
    • Villagers: Monster-class, Level 1, no spells
    • Check before attacking!
  2. Ranged Attacks Preferred
    • Diego/Kira/Amon: Shoot Statues from distance
    • Reduces risk of hitting villagers in AOE
    • Safer than melee (less repositioning)
  3. Avoid AOE Spells
    • Eleni: DO NOT use Dark Star in crowded areas
    • Single-target spells only
    • Risk of hitting villagers too high

Optimal Strategy:

Formation:
Keep archers in back (Diego, Kira, Amon)
Identify all 7 Statues
Focus fire one at a time
Let villagers wander safely

Evil Statue Stats:

  • Only 33 HP (very fragile)
  • Low DEF (12) - physical attacks work
  • Can cast Piercing Light (~20 damage)
  • 2-3 hits to kill

Turn-by-Turn:

  1. Round 1: Archers shoot nearest Statue
  2. Round 2-4: Continue focusing Statues one at a time
  3. Avoid villagers: Let them wander, don’t block their path
  4. Victory: All 7 Statues destroyed, villagers alive

Difficulty: Easy (if careful about villagers)

Treasure & Items

Treasure Chests:

Coordinates Item Location
(9,6) Herb Center area
(22,6) Mage Oil East side

Hidden Items:

Coordinates Item Location
(10,2) Moon Pie South side, by fence gap, dirt crater
(11,11) Mushroom North side, dirt hole

Total Gold: 1,330G

Post-Battle

Shopping at Yuzu (Village 2):

  • Iron weapons for all fighters (500G each)
  • Iron Bow for archers (450G each)
  • Chain Mail for front-line (450G each)
  • Masters Robes for mages (350G each)

Total Shopping: ~6,000-8,000G needed

Story: Investigate Gillbaris mission under Magnus’s orders


Battle 2.1: Ygdra Canyon

Location: Ygdra Canyon Recommended Level: 10 Party: Ash, Clint, Diego, Eleni, Huxley, Kira, Grog + Dolan, Amon, Sara (10 characters!)

Three new characters join! Dolan (Soldier Lv.10), Amon (Archer Lv.9), Sara (Healer Lv.9)

Objectives

  • Victory: Destruction of all enemies
  • Defeat: Death of Ash or Dolan

Enemy Composition

Enemy Type Count Level HP AT/DF/AGL
Madsoldier (Knight) 10 8 63 38/33/33
Guarddog (Monster) 5 6 45 24/22/30

Total Enemies: 15

Battle Strategy

The Numbers Game:

  • 15 enemies vs your 10 characters
  • Large battlefield (24×18 grid)
  • Canyon terrain (chokepoints available)

New Characters Assessment:

  • Dolan: Soldier Lv.10 (good front-line tank)
  • Amon: Archer Lv.9 (third archer! great addition)
  • Sara: Healer Lv.9 (second healer! excellent support)

Optimal Formation:

Front Line: Clint, Grog, Dolan, Ash (4 tanks)
Mid Line: Eleni, Huxley, Sara (mages/healers)
Back Line: Diego, Kira, Amon (3 archers)

Strong defensive setup
Two healers = great sustainability
Three archers = heavy ranged damage

Strategy:

  1. Use canyon chokepoints - Force enemies through narrow gaps
  2. Two-healer advantage - Huxley + Sara keep party healthy
  3. Three-archer firepower - Focus fire priority targets
  4. Eleni’s Dark Star - AOE on clustered enemies

Priority Targets:

  • Guarddogs first (faster, more dangerous)
  • Madsoldiers second (slower, less threatening)

Difficulty: Moderate (numbers, but you have 10 characters)

Treasure & Items

Treasure Chests:

Coordinates Item Location
(22,2) Moodring SE corner
(22,16) Elixir NE corner

Hidden Items:

Coordinates Item Location
(1,0) Mad Book SW corner, dirt crater
(1,17) MACROMAN NW corner, dirt hole

MACROMAN IS CRITICAL! This is 1 of 3 Collector’s Treasures needed for Chaos Key (Trial #4). You MUST collect this!

Total Gold: 3,150G

Post-Battle

Critical: Verify you collected MACROMAN Next Collector’s Items: TAROT (Act 3), RAMEN (Act 4) Story: Continue Gillbaris investigation with full 10-character party


Battle 2.2: Loris Beach

Location: Loris Beach Recommended Level: 11 Party: All 10 characters (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara)

Objectives

  • Victory: Destruction of all enemies
  • Defeat: Death of Ash

Enemy Composition

Enemy Type Count Level HP AT/DF/AGL
Madsoldier (Knight) 6 9 70 42/36/36
Shooterimp (Archer) 3 9 63 36/29/34
Dark Golem (Armor) 3 9 80 47/51/27
Bloodghost (Airman) 3 9 75 51/40/38

Total Enemies: 15

Battle Strategy

Mixed Enemy Composition:

  • Golems (high DEF, need magic)
  • Bloodghosts (flying, dangerous to back-line)
  • Shooterips (ranged threats)
  • Madsoldiers (melee fodder)

Priority Targets:

  1. Bloodghosts FIRST - Flying airmen threaten mages/healers
    • Use Diego/Kira/Amon (archers deal bonus damage to airmen)
    • Focus fire to eliminate quickly
  2. Shooterips SECOND - Ranged attackers
    • Archer vs archer battles
    • Remove before they damage your low-DEF units
  3. Dark Golems - Use Eleni’s magic
    • Physical attacks do ~10 damage (useless)
    • Dark Star does ~30 damage (effective)
  4. Madsoldiers LAST - Standard melee cleanup

Optimal Approach:

Round 1-3: All archers focus Bloodghosts
Round 4-6: Eleni Dark Stars Golems, archers shoot Shooterips
Round 7+: Clean up Madsoldiers

Formation:

  • Dual healers (Huxley + Sara) keep party healthy
  • Triple archers eliminate flying threats
  • Eleni handles Golems (MVP this battle)

Difficulty: Moderate to High (diverse enemy types)

Treasure & Items

Treasure Chests: None

Hidden Items:

Coordinates Item Location
(8,1) BANANA South edge, middle of cross-shaped swamp

BANANA IS CRITICAL! Trade this to Young Man at Yuzu Tavern for KEY OF EARTH (Trial #2). Don’t miss it!

Total Gold: 3,600G

Post-Battle

IMMEDIATELY: Go to Yuzu Village Tavern

  • Talk to Young Man
  • Trade BANANA → receive KEY OF EARTH
  • Unlocks Earth Trial (can attempt now or later)

Earth Trial Note: All enemies are Archers

  • Ground archers (Snipers) recommended
  • Flying units (Hawknights) take bonus damage = very dangerous
  • Plan accordingly

Optional: Earth Trial

Location: Special battle arena (access via any Dojo with Earth Key) Recommended Level: 11-13 Available Party: All 10 characters

ALL ENEMIES ARE ARCHERS! This Trial features 16 archer-class enemies. Flying units (Hawknights/Sky Lords) are extremely vulnerable (take bonus damage)!

Objectives

  • Victory: Defeat all enemies + collect Earth Prism from chest
  • Defeat: Death of Ash

MUST COLLECT PRISM! Defeating enemies without getting chest = cannot retry Trial!

Enemy Composition

Enemy Type Count Notes
Hunter (Archer) 3 Scales with Ash level
Hunterimp (Archer) 3 Scales with Ash level
Corsair (Archer) 3 Scales with Ash level
Shooterimp (Archer) 3 Scales with Ash level
Grenadier (Archer) 2 Scales with Ash level
C.Archer (Archer) 2 Scales with Ash level

Total Enemies: 16 Archers

Battle Strategy

Archer vs Archer battle! This is unique - only ranged enemies.

Critical: DO NOT bring Hawknights/Sky Lords!

  • Flying units take bonus damage from archers
  • Will die in 2-3 hits
  • Bring ground Snipers only

Recommended Party:

  • Archers: Diego, Kira, Amon (all ground-based)
  • Mages: Eleni (Dark Star from range)
  • Healers: Huxley, Sara (keep archers healthy)
  • Knights: Ash, Clint, Grog, Dolan (tanks, but less useful)
  • AVOID: Any flying units

Strategy:

  1. Archer duel - Your archers vs their archers
  2. Focus fire - All 3 archers shoot same target (quick kills)
  3. Eleni supports - Dark Star on clustered enemies
  4. Healers sustain - Both healers keep archers alive
  5. Knights advance - Slow but steady front-line pressure

Key Tactics:

  • Elevation advantage - Seek high ground (range bonus)
  • Kiting - Shoot and retreat (stay at max range)
  • Focus fire - 3 archers = 1 enemy dead per round
  • Heal preemptively - Don’t let archers drop below 50% HP

Difficulty: Moderate (if ground archers), Very Hard (if flying units)

Treasure & Items

Treasure Chests:

Coordinates Item CRITICAL
(12,7) Earth Prism MUST COLLECT!

Translation Note: Called “Ice Prism” in US/Canada version but actually Earth Prism (matches key name). Japanese version correct.

Total Gold: 160G

Post-Trial

Reward: Earth Prism (2/6 for Vandalier) Prisms Collected: 2 of 6 (Nova + Earth) Next Trial: Mana Trial (requires Mana Key from Act 3)


Battle 2.3: Castle Ruins (Outside)

Location: Castle Ruins - Exterior Recommended Level: 12 Party: All 10 characters

Objectives

  • Victory: Arrival at Entrance (north side)
  • Defeat: Death of Ash

Enemy Composition

Enemy Type Count Level HP AT/DF/AGL Spells
Madsoldier (Knight) 6 11 84 49/43/43 None
Shooterimp (Archer) 4 9 63 36/29/34 None
Dark Golem (Armor) 2 11 96 56/60/32 None
Bloodghost (Airman) 3 11 90 60/47/45 None
Evil Statue (Mage) 2 11 66/12 28/23/52 Piercing Light

Total Enemies: 17

Battle Strategy

Large Map Challenge:

  • Huge battlefield (32×16 grid)
  • Goal: Reach entrance (north), not kill all enemies
  • Can avoid unnecessary fights

Priority Approach:

  1. Identify path to entrance (northern edge)
  2. Clear blocking enemies only
  3. Avoid side detours (wastes turns)
  4. Reach entrance ASAP

Enemy Priorities (if fighting):

  1. Bloodghosts - Flying threats (archers eliminate)
  2. Evil Statues - Mages with spells (archers snipe)
  3. Shooterips - Ranged enemies (remove first)
  4. Dark Golems - Magic required (Eleni handles)
  5. Madsoldiers - Melee fodder (avoid if possible)

Speed Run Strategy:

  • Send fast units (Airmen if you have them) toward entrance
  • Main party clears path
  • Ash reaches entrance = victory (doesn’t need whole party)

Standard Strategy:

  • Advance as group (safer)
  • Clear enemies blocking route
  • Ignore enemies on flanks
  • Victory when entrance reached

Difficulty: Moderate (large map, many enemies, but can skip most)

Treasure & Items

Treasure Chests:

Coordinates Item Location
(15,1) Mage Oil South side
(15,14) Moodring North side (near entrance)

Hidden Items:

Coordinates Item Location
(7,7) Ironboot Western edge, archer guard area
(23,15) Chain Mail NE corner, main island, X marks spot

Total Gold: 4,590G

Post-Battle

Story: Enter Castle Ruins interior for boss confrontation Preparation: Stock healing items, full MP for next battle (Magnus boss fight)


Battle 2.4: Castle Ruins (Inside) - Boss Battle

Location: Castle Ruins - Interior Recommended Level: 13 Party: All 10 characters

Objectives

  • Victory: Defeat Magnus Dark Lord (boss)
  • Defeat: Death of Ash

MAJOR BOSS BATTLE: Magnus Dark Lord can self-heal and has powerful AOE attack (Rainbow Storm)!

Enemy Composition

Enemy Type Count Level HP/MP AT/DF/AGL Spells
Magnus Dark Lord (Boss) 1 15 128/18 73/79/42 Self Healing (2 MP), Rainbow Storm (7 MP, R:4/F:2)
Madsoldier (Knight) 4 12 91 53/46/46 None
Shooterimp (Archer) 3 11 75 43/34/41 None
Dark Golem (Armor) 2 12 104 60/65/35 None
Bloodghost (Airman) 3 12 97 65/51/49 None

Total Enemies: 13 (1 boss + 12 adds)

Battle Strategy

Magnus’s Abilities:

  • Self Healing (2 MP) - Restores ~30-40 HP
  • Rainbow Storm (7 MP, R:4/F:2) - AOE attack, 40-60 damage to 3×3 area
  • Very High Stats - 128 HP, 79 DEF, 73 ATK
  • Armor class - Weak to magic, strong vs physical

Two-Phase Strategy:

Phase 1: Clear Supporting Enemies (Rounds 1-5)

  1. Bloodghosts first - Archers eliminate (flying threats)
  2. Shooterips second - Remove ranged attackers
  3. Dark Golems - Eleni’s magic (high DEF)
  4. Madsoldiers last - Standard melee cleanup

Rationale: Reduce total damage output before Magnus fight

Phase 2: Focus Magnus (Rounds 6-10+)

  1. Eleni: Dark Star on Magnus (magic bypasses 79 DEF!)
    • Physical: ~10-15 damage (terrible)
    • Magic: ~35-50 damage (effective)
  2. All damage dealers: Focus fire Magnus
    • Archers shoot (moderate damage)
    • Ash uses Ice Storm (magic)
    • Physical as backup
  3. Healers: Keep party above 75% HP
    • Magnus can Rainbow Storm (40-60 AOE damage)
    • Huxley + Sara = dual healing (redundancy)
  4. Kill before multiple heals:
    • Magnus has 18 MP
    • Self Healing costs 2 MP
    • Can heal 9 times (!)
    • Burst damage to prevent heal-spam

Positioning:

Spread out formation (avoid Rainbow Storm hitting multiple)

[Clint]    [Grog]    [Dolan]
   [Eleni] [Huxley] [Sara]
[Diego]    [Kira]    [Amon]

Don't cluster in 3×3 areas!

Magnus Kill Plan:

  • 128 HP total
  • Eleni does ~40 damage per Dark Star
  • 3-4 Dark Stars + support = Magnus down
  • Focus fire, don’t let him heal

Difficulty: Hard (Boss with healing + AOE)

Treasure & Items

Treasure Chests: None

Hidden Items: None

Total Gold: 4,200G

Post-Battle

STORY EVENT: Time warp occurs! Ash, Sara, Magnus, and Grog are sucked into temporal rift. Skip 3 years into future!

Party Split:

  • Missing: Ash, Sara, Grog, Magnus (time warp)
  • Remaining: Clint, Diego, Eleni, Huxley, Kira, Dolan, Amon

Next Battle: Escape with reduced 7-character party


Battle 2.5: Castle Ruins (Outside 2) - Timed Escape

Location: Castle Ruins - Exterior (different area) Recommended Level: 14 Party: Clint, Diego, Grog, Dolan, Amon (Sara missing)

TIMED BATTLE: Must complete in 6 TURNS or lose! Reduced party (no Ash, Eleni, Huxley, Kira, Sara)!

Objectives

  • Victory: Conquest within 6 turns
  • Defeat: Death of Ash OR Time runs out

Enemy Composition

Enemy Type Count Level HP AT/DF/AGL
Guarddog (Monster) 12 1 13 9/8/11

Total Enemies: 12 weak Guarddogs

Battle Strategy

The Challenge:

  • WEAK enemies (Level 1, only 13 HP each)
  • TIGHT timer (6 turns only!)
  • Reduced party (7 characters, missing best units)

Missing Key Units:

  • No Ash (Hero)
  • No Eleni (Mage - no AOE!)
  • No Huxley (Healer - no healing!)
  • No Kira (Archer)
  • No Sara (Healer)

Available Units:

  • Clint (Knight)
  • Diego (Archer)
  • Grog (Knight)
  • Dolan (Knight)
  • Amon (Archer)
  • + 2 more from story

Speed Strategy:

  1. Split party - Don’t move as group (too slow)
  2. Each character kills 2 Guarddogs (12 enemies / 6 turns)
  3. One-hit kills - Guarddogs only have 13 HP
  4. Maximize movement - Use full move + attack each turn

Turn-by-Turn Plan:

Turn 1: Move forward, attack 1-2 dogs each
Turn 2: Continue advancing, kill more
Turn 3: Spread out, each unit targets nearest
Turn 4: Clean up stragglers
Turn 5: Final kills
Turn 6: (Should be done by Turn 5!)

Key Tactics:

  • One-shot potential: Every character can kill Guarddog in 1 hit
  • Don’t cluster: Spread out to cover more ground
  • Ignore defense: No healing available, just attack aggressively
  • Speed over safety: 6 turns is very tight

Difficulty: Moderate (easy enemies, tight timer, no healing)

Treasure & Items

Treasure Chests: None

Hidden Items:

Coordinates Item Location
(19,0) Mage Gem SE corner, dirt hole
(19,17) Gold Coin NE corner, crater

Hidden items are in corners - may be out of route for speed run. Collect if you finish quickly.

Total Gold: 3,960G

Post-Battle

Story: Escape successful. 3-year time skip begins. Act 2 Complete! Next: Act 3 - Ash returns from time warp, world has changed dramatically


Act 2 Complete Summary

Total Stats

Battles Completed: 6 story battles (+ 1 optional Earth Trial) Total Gold Earned: 20,990G (story battles + Trial) Total Experience: ~400-600 EXP per character

Characters Acquired

Character Class Level When Joins
Dolan Soldier 10 Before Battle 2.1
Amon Archer 9 Before Battle 2.1
Sara Healer 9 Before Battle 2.1

Party Size: 10 characters total (before time warp)

Critical Items Acquired

For Trials:

  • MACROMAN (Battle 2.1) - Collector’s Treasure #1 for Chaos Key
  • BANANAEarth Key (Battle 2.2, trade at Yuzu)
  • Earth Prism (Earth Trial) - 2/6 for Vandalier

Verify: Did you collect MACROMAN? You NEED it + TAROT (Act 3) + RAMEN (Act 4) for Chaos Key!

Equipment Acquired

Hidden Items:

  • 1 Herb (chest)
  • 2 Mage Oil (chests)
  • 2 Moodring (chests)
  • 1 Elixir (chest)
  • 1 Mad Book (hidden)
  • 1 Mushroom (hidden)
  • 1 Moon Pie (hidden)
  • 1 Ironboot (hidden)
  • 1 Chain Mail (hidden)
  • 1 Mage Gem (hidden)
  • 1 Gold Coin (hidden - 1,000G value)

If fighting normally: Lv.13-15 If keeping Ash low for Trials: Ash Lv.11-13, others Lv.14-16

Trial Progress

Trials Unlocked: 2 (Nova, Earth) Prisms Collected: 0-2 (if you completed both Trials) Remaining Trials: 4

Story Milestones

Major Events:

  1. Investigate Gillbaris under Magnus’s orders
  2. Confront Magnus at Castle Ruins (possessed by darkness)
  3. Time warp: Ash, Sara, Grog, Magnus disappear
  4. 3-year time skip begins
  5. Hel Spites seizes power during time skip

Shopping Checklist (End of Act 2)

Available at Yuzu (Village 2):

  • Iron weapons (500G each)
  • Iron Bow (450G each)
  • Chain Mail (450G each)
  • Masters Robes (350G each)

Recommended Stock:

  • 15+ Herbs (200G each = 3,000G)
  • 10+ Mage Oils (400G each = 4,000G)
  • 5+ Elixirs (100G each = 500G)

Total Budget Needed: ~20,000G (close to what you earned!)

Strategic Notes

Lessons Learned:

  1. Villager protection battles require careful targeting
  2. Dual healers (Huxley + Sara) = excellent sustainability
  3. Triple archers (Diego + Kira + Amon) = strong ranged firepower
  4. Boss fights require focus fire and burst damage (prevent healing)
  5. Timed battles demand aggressive, spread-out tactics

Preparation for Act 3:

  • Stock heavily (long act ahead)
  • Consider class advancements (Level 10 → Swordsman/Bishop/etc.)
  • Trials: Mana Trial available in Act 3
  • Ash returns with time-skip changes

Class Advancement Reminder

Level 10 Advancement Available:

  • Soldiers: Swordsman (Knight) or Guardsman (Armor)
    • Choose Knight! Armor is 1/10 (worst class)
  • Archers: Bowman (Sniper) or Hawknight (Airman)
    • Recommend: 2-3 Bowman, 0-1 Hawknight
  • Healers: Bishop (Priest) or Monk
    • Choose Priest! Monk sacrifices best class (9/10)
  • Mages: Sorcerer (Mage) or Monk
    • Choose Sorcerer! Monk sacrifices strongest class (10/10)

Next Steps

  • Proceed to Act 3: Escape to Tomorrow
  • Visit Dojo for Level 10 class advancements
  • Stock consumables heavily (Mage Gems priority)
  • Prepare for time-skip narrative changes

“The time warp changes everything. Three years lost… or gained?”

Act 2: Island of Madness - Complete


Copyright © Konami Co., Ltd. | Guide compiled from FAQs by Jeff Chan, Lancel0t, Shotgunnova, Syonyx, Richard Uyeyama, and Wolverine Inc.